Yeah, I was the one playing Doubles Arena with p0lar earlier. He can attest to how hard I was raging at it.
Reach is basically a good game, but the gameplay is flawed in a lot of fundamental ways. My suggested fixes to make it less horrible are as follows:
- The melee attack needs a damage nerf. It is far too powerful for something that requires no aiming whatsoever. My suggestion would be to nerf the melee attack to take off only 2/3 of a player's shield in a single hit.
-Get rid of the fucking sword/melee parry. It was a good idea to make the sword loadouts in Invasion more balanced, but it's bullshit anywhere else. My suggestion was to have two versions of the sword, one for Invasion, and one for everything else.
-Either tone down, or remove the reticule bloom. I really don't understand what the point of this was supposed to be, all I see is that retards can occasionally spam their DMRs at point blank range and get lucky headshots. Randomness is the bane of any game intending to be played competitively, and it certainly doesn't have any place affecting the primary competitive weapons of Reach.
-Give the plasma grenades a tiny 'arming time' of about 1/3 of a second after you throw it. During this time, the grenade will not stick to anything, but will just bounce off. This is to prevent that annoying and skill-less point blank sticking crap.
-Either make the hitboxes smaller, or tone down the bullet magnetism, because the sniper is fucking ridiculous right now. It takes virtually no effort to use, and basically dominates everything.
-Like Warsaw said, can we please go back to purely timer based weapon spawns? I'd prefer games to be decided by who is the best power weapon user, not who is the only power weapon user.
Anything on Countdown is annoying. Countdown is the new Pit. I hate it. I hate zealot too. When it comes right down to it, Zealot is basically:
Who can run around the out ring the most double meleeing or spamming grenades and the assault rifle. I hate anyone using the assault rifle. Next to Concussion Rifle the Assault Rifle is THE most irritating weapon to be shot by.
I'll stick to invasion until the playlist update, maybe then the other playlists won't be fuck all retarded. One flag on Reflection had to be the stupidest thing I've played to date. Everyone on the enemy team basically camped our flag as we TRIED to return it with swords, rockets, and sniper rifles. Dear fucking god Bungie what is wrong with you. FFA on Reflection can be very fun though and generally I love the map overall.
Also that autumn picture was beautiful.
Last edited by TeeKup; September 27th, 2010 at 02:01 AM.
Random stuff that pissed me off today:
I'm starting to miss Halo 3. I don't like the new vehicle health system. And double melees. And the lack of proper teammate indicators in Invasion. Or lack of good HUD indicators in general. Or the fact that you can't choose to spawn at the same location as other fireteams when on offense in Invasion. And tanks and revenants in Hemmorage. And drop shield in oddball.
I hate how jumpy Elites are (nothing like the Halo 1/2 Elites). Same with skirmishers. The proportion of high-level Elites compared to low level Elites is way too high. I think I've seen few blue/minor Elites than any other type. They have way too much health/shields, too, and their shields recharge ridiculously quickly.
You can't get too close to Elites because they'll 1-hit kill you with a melee, and even if you can avoid it, it's not like any of your close-range weapons will have much of an effect. You can't stick them because they jump around so much. Even if you do stick them, they have so much health that they'll shrug it off. Good luck trying to kill them with a needler. Your choices of dealing with them end up being DMR from a distance or PP overcharge to DMR closer up. Compelling. At least with the Brutes, you can use a variety of weapons against them effectively. Bungie can call them Elites, but they're nothing like what I fought in Halo 1 and 2, and not nearly as enjoyable to fight.
There are also far too many 1-hit kills in the game. Elite and Brute melees are almost always 1-hit kills. The 1-hit kill fuel rod is also a pain in the ass. What were you thinking, Bungie? Giving the enemy a rapid-fire rocket launcher? Most of my deaths to the FRG end up feeling cheap and unfair.
Hunters are absolutely awful to fight because they can kill you in one hit with a melee or with their fuel rod. You can try getting in close and circling them with a shotgun, but they seem to have a certain melee attack that you can't really dodge, so you have to hope they don't use it. Oh, and since they're two hunters as a time, you really can't have a CQC battle with them like you could in every other game. Slowy whittling down their health from a distance is not compelling gameplay.
I also hate how useless camo is. If a covie is anywhere within three feet of you, he will invariably turn around and melee you to death, even if you were crouch-walking the whole time.
And whose idea was it to make the Grunts not speak english? And why even have the Gutas, Engineers, Drones, or Scarabs in the game? You hardly did anything with them, Bungie!
The game is fun, sure, but just tweaking a few damage variables and such could have made the game so much more fun and so much less frustrating.
Also Spire is terrible in every gametype. And Zealot. And Countdown is pretty bad too. And Paradiso.
Or you can throw a sticky, use a plasma pistol, snipe him, or counter with another shotgun...oh wait, you can't because the shotgun, plasma pistol, and sniper rifle all effectively count as power weapons and you only get two grenades which you probably tossed down the hallway at the previous schmuck. Silly me.
Long story short, the problem with all the Halos after the first is that all the different guns count as power weapons. That is partly to blame for all the DMR/BR wanking we have rampaging through the game.
The only thing I disaggree with is Spire there Arteen, I love it on Invasion. Just hate Boneyard so much.
Paradiso is good on flag gametypes. I typically roll with the tank, sure someone will try for an easy sniper kill on my gunner but thats normally followed by me shooting him with the main gun. Congratulations you got an easy sniper kill with a hit box cannon, oh look your body is on the other side of the island, lets see how many more times you do this before you realize it's a bad idea....dumbass.
Have to agree on all points. The amount of times I was "sniped" by a mass of homing FRG shots from across the map was damn annoying. That last part in the tank on the 9th (?) mission was terrible on legendary - if you wanted to keep the tank you had to kill an RPG turret that didn't even render because it was so far away. Since the tank backs up slower than a grunt runs there's no way you could get into any cover before two shots found and killed you. Also had to redo many decent fights on foot because the last grunt or two managed to one shot me with an frg.
I'm finding one major problem with the game besides a few obvious things.
In the beta the Spartans had two load outs and then had the DMR load-out removed due to spawn killing on the elites.
This was when the Spartans had the high ground now on maps like spire, the elites have the high ground and are easily able to spawn kill the Spartans.
So many times have I spawned only to be spawn killed by an elite in camouflage, also who the hell came up with the idea of having a aerial vehicle which basicly has two warthog turrets attached to it? It's ridiculous how easy it is to dominate the entire map with a single falcon even worse if one of the gunners just so happens to have the only rocket launcher on the map which wont respawn untill the launcher is dropped.
Speaking of more Invasion BS:
Okay, so your non-battle-bro teammates have semitransparent, light blue indicators above their heads which don't render if you don't have line-of-sight with them, meaning you hardly ever know what the rest of your team is up to or where they are. In addition, you have to stare at vehicles for a few seconds to try and discern if they're friendly or not, because the indicator can be hard to see.
On the other hand, every once in a while, an enemy will get a big, obvious, opaque red indicator above their head for no apparent reason. Even when they're using active camo. I just don't get it.
Oh, and they're using Halo 2's completely terrible heavy weapon respawn system? Wasn't that shown to be completely terrible in Halo 2?
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