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  1. #11

    Re: Halo: Reach Discussion

    Quote Originally Posted by DarkHalo003 View Post
    It's also because you're not as fast as the Chief in Halo 2, so you can't keep up as fast. It would also explain why you're so susceptible to melee attacks as well. What difficulty are you playing on too? Normal has a lot of Minors. You also shouldn't just treat them like you do in Halo 2. They're a lot smarter and definitely more challenging than that.
    90% of the time I play any Halo game, it's on Heroic. There are hardly any blue Elites, IIRC. Elites in Reach aren't fun to fight on Heroic. Yeah, I shouldn't treat them the same as H1/H2 Elites, but H1/H2 Elites were much more fun to fight because they were still dangerous, but they were approachable.

    If your shields are low enough, then it makes sense.
    Doesn't mean it's fun.

    Also, the shotgun and sword help a ton if you have them. You need to fight Elites like they're actually Elites and not this Halo 1/Halo 3 crap we're all accustomed to here. And you don't know how to use other weapons it looks like. I use the AR to kick the crap out of most of everything when I feel like it. Unless you play on only Legendary, there shouldn't be an excuse for using almost any weapon to win. Try different combinations. Some are more fun than the DMR and Plasma Pistol. Also, the Halo 1 Elites were cupcakes and the Halo 2 Elites felt a little absent minded when fighting them (all but the Zealots, Active Camos, and Ultras). These Elites feel more realistic in terms of a leadership enemy.
    I know how to play Halo Campaigns, so don't say I just don't know how to use the weapons. Shotguns are okay up until the Elites stop caring about keeping their distance, charge at you, and beat you to death. Most CQC weapons just aren't very effective and way too risky to use. If I don't have any other weapon handy, I can make use of them, but they just aren't reliable enough. I could tear through most of the Halo 1 campaign on Heroic with just the plasma pistol. I could reliably kill Elites with any weapon, as long as I used a strategy that suited my choice of weapon. Now Elites just shrug off rockets, plasma grenades, and needles. Halo 1 and Halo 2 Elites were too easy, you say? Well making them harder doesn't make them more fun to fight. I liked how Elites were more-or-less my equal in Halo 1, and I could go toe-to-toe with them.

    Depends on the difficulty for melees (can survive two hits by both on normal and one on Heroic), but the FRG is obnoxious on Legendary, especially when they spam it like crazy. I do think they should have made it a two hit kill on Normal and maybe Heroic though.
    Sometimes I can survive a melee, but usually if I'm in melee distance, then I don't have full shields/health, so they will usually kill in one hit. It's too much of a deterrent for CQC.

    I love the Hunters now. You have to use the most powerful of attacks to defeat them and you can't just spam them to death with Heavy Weapons. Try the Needler and Needle Rifle while your allies buy you time. In a way, they're a lot like fighting Halo 2 Hunters on Legendary.
    I've found allies to be completely useless as distractions. And slowing chipping away at their health (because getting too close to them is suicide) is not compelling gameplay. Halo 2 Hunters sucked, too.

    Actually, you just don't know how to use it. It's my most used Loadout in multiplayer and one of my favorites in campaign. I used it a lot in the Night level on Legendary to sink away and get close to one of the Elites enough to take it down.
    Fuck how you're supposed to use it. If I'm invisible and standing still, they shouldn't walk up to me and start shooting. The ability should be more versatile than it is. Jun did his darnedest to make my active camo useless by walking towards me whenever I tried to sneak up to an enemy.

    They made the Covenant speak no English to set a different atmosphere for the game. I wish they would have changed that for the IWHBYD skull though. And if you play Heroic and Legendary, the Drones and Engineers are occasional to almost frequent (Drones on Heroic and Engineers on Legendary). Scarabs added crucial atmosphere and if you look off into the distance you can see them decimating stuff.
    An atmosphere of boring. That and the dullness of the other Noble members took away a lot of the personality of the game. Drones, frequent? I remember seeing them in three encounters. A group of three or so by the AA tower in Tip of the Spear (so bizarre, why even bother putting them in that encounter?), the Reflection area, and a cool fight in Pillar of Autumn. Engineers are pretty much a non-issue now that they're effortless to kill and don't even explode. They're just... there. As for the Scarabs, I prefer the cool stuff to happen where I am, not off in the distance. I disliked the Falcon flyovers for that reason, too. I want to be down there in the thick of it. Even in Winter Contingency, I would have liked to drive along that windy road. That looked fun!

    Basically, Heroic is the difficulty for Halo games. Normal and below are cakewalks, and Legendary can be nigh-impossible for all I care, but on Heroic, I expect formidable enemies that I can't rush into blindly and have to take somewhat seriously, but enough forgiveness that I can make a few mistakes and take a few hits, with more than enough room for shenanigans.

    Heroic in Reach is just too punishing to hit the 'sweet spot' that Halo 1, 2, 3, and ODST hit perfectly.
    tl;dr shenanigans
    Last edited by Arteen; September 27th, 2010 at 08:36 PM.
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