So, after playing this game a while longer, adding this to my list of balance fixes
- I'm not a huge fan of the new vehicle health system, but I can see where it's useful in gameplay terms. That said, there's nothing more gay for a new player than to get into what seems to be a heavily armored tank, only to die from 2 assault rifle bullets. First off, if we're going to have vehicle health, we need to have a vehicle health bar. No one can argue that the health of your vehicle is vital gameplay information, and there's no reason to hide vital information from players unless you're fucking retarded or something. Second, the vehicle health should regenerate up to certain thresholds, the same as player health. That way you can have a damaged tank, or a heavily damaged tank, but not one that dies in 2 bullets.






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