What Bungie doesn't realize is, while just anyone can run around top speed beating people into a pulp with a homing, 2-hit melee kill, not just anyone can decide within the one precious second you get before Hurfen McDurfen's bumper-spamming registers as an actual press on what to do.Originally Posted by Bungie, paraphrased
As stated, melee attacks wiping out the entirety of someone's shields is retarded. Someone choosing to bum rush you while you're staring them down with a fucking gun should be punished outright for stupidity of that magnitude. Instead, the person choosing to shoot is basically being punished for bringing a gun to a knifefight that was advertised as a firefight, and is given a limited window of opportunity to be forgiven of such a horrible sin.
If you require lunge to hit your target with a melee, then you suck at the game. Sorry to sound like an ass, but nobody should require a computer to compensate for their lack of skill. All you have to do is run up to someone point blank and hit "B" to land a legit melee, so you shouldn't be rewarded for pressing said "B" before you are actually in swinging range. Rather, you should be punished by getting your ass handed to you for being premature in your button press. It's fucking stupid what they do with Halo 2-Reach.Originally Posted by DarkHalo003
I agree with the lot of gentlemen in this thread on the melee issue.
What Should Have Been:
"It sucks when you're trying to melee someone, but they turn around at the last second."
"Let's make melee attacks do a fair bit of damage from any direction, to compensate for such scenarios, including finding oneself in close-quarters with a light weapon."
"Good idea. Different weapons should do different melee damage, too. It would be crazy if swinging a heavy shotgun did the same damage as a hard-hitting pistol-whip."
What Is:
A system that needs improvement.
Honestly, the only melee system worse than Halo's is CoD's knifing.
I'M SO KEWL GUISE I HAS TACTI-COOL KNIFE WATCH AS I SPRINT AROUND THE MAP KILLING UR FAGGOT ASSES WITHOUT BULLETS LULULULULULULUL...
Now that I think about it, there's a lot of that going on in Reach with the melee, and to a certain extent, the shotgun. Oh, the plasma pistol too...and you can't counter because if he has those guns, you invariably do not.
No, I'm accustomed to not having to be at coordinates 0,0,0 to melee someone. By Lunge I mean the magnetism to the other player when you melee, not the actually length and leaping forward as you do it. Halo 1's was flawed for multiplayer because then melee was virtually pointless with the exception of assassinations (if the player was actually still enough in the first place). I don't think I've ever been killed in an actively serious battle in Halo PC Multiplayer by a melee attack. Do I think that melee-time should be increased? Yes. Do I think having a damage adjustment would be nice? Yes. Do I think any other adjustments that might jeopardize the validity of having melee in the first place (like removing the lunge)? No. I'm pretty decent at this game and I'm mediocre at Halo PC. I can honestly say I have more FUN when I play Halo Reach than Halo 1, which includes the auto-melee lunge. It's just what I find fun in a Halo game (not the melee-rush, just the fact that I can actually land a melee when it seems reasonable).
If you take out melee then the only point to Reach is use power weapons, equipment, and spam grenades. Considering how boring that'd be, be thankful a good team of designers made the melee somewhat useful.
The Shotgun should be removed from spawning in Invasion. It's already one of the loadouts and gives you advantage in almost any situation against the Elites for the 3rd Phase (before the Core is stolen).
The Plasma Pistol is actually somewhat balanced now and is somewhat more useful without being Halo2's abomination.
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