No, I'm accustomed to not having to be at coordinates 0,0,0 to melee someone. By Lunge I mean the magnetism to the other player when you melee, not the actually length and leaping forward as you do it. Halo 1's was flawed for multiplayer because then melee was virtually pointless with the exception of assassinations (if the player was actually still enough in the first place). I don't think I've ever been killed in an actively serious battle in Halo PC Multiplayer by a melee attack. Do I think that melee-time should be increased? Yes. Do I think having a damage adjustment would be nice? Yes. Do I think any other adjustments that might jeopardize the validity of having melee in the first place (like removing the lunge)? No. I'm pretty decent at this game and I'm mediocre at Halo PC. I can honestly say I have more FUN when I play Halo Reach than Halo 1, which includes the auto-melee lunge. It's just what I find fun in a Halo game (not the melee-rush, just the fact that I can actually land a melee when it seems reasonable).
If you take out melee then the only point to Reach is use power weapons, equipment, and spam grenades. Considering how boring that'd be, be thankful a good team of designers made the melee somewhat useful.
The Shotgun should be removed from spawning in Invasion. It's already one of the loadouts and gives you advantage in almost any situation against the Elites for the 3rd Phase (before the Core is stolen).
The Plasma Pistol is actually somewhat balanced now and is somewhat more useful without being Halo2's abomination.







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