- The melee attack
needs a damage nerf. It is far too powerful for something that requires no aiming whatsoever. My suggestion would be to nerf the melee attack to take off only 2/3 of a player's shield in a single hit.
-Get rid of the fucking sword/melee parry. It was a good idea to make the sword loadouts in Invasion more balanced, but it's bullshit anywhere else. My suggestion was to have two versions of the sword, one for Invasion, and one for everything else.
-Either tone down, or remove the reticule bloom (on the DMR and needle rifle). I really don't understand what the point of this was supposed to be, all I see is that retards can occasionally spam their DMRs at point blank range and get lucky headshots. Randomness is the bane of any game intending to be played competitively, and it certainly doesn't have any place affecting the primary competitive weapons of Reach.
-Give the plasma grenades a tiny 'arming time' of about 1/3 of a second after you throw it. During this time, the grenade will not stick to anything, but will just bounce off. This is to prevent that annoying and skill-less point blank sticking crap. To clarify, skilled sticks from a decent range will still work, it's only complete point blank auto aim sticks that will not.
-Either make the hitboxes smaller, or tone down the bullet magnetism, because the sniper is fucking ridiculous right now. It takes virtually no effort to use, and basically dominates everything.
-Like Warsaw said, can we please go back to purely timer based weapon spawns? I'd prefer games to be decided by who is the
best power weapon user, not who is the
only power weapon user.
- I'm not a huge fan of the new vehicle health system, but I can see where it's useful in gameplay terms. That said, there's nothing more
gay for a new player than to get into what seems to be a heavily armored tank, only to die from 2 assault rifle bullets. First off, if we're going to have vehicle health, we need to have a vehicle health bar (passenger health bars would be nice, too). No one can argue that the health of your vehicle is vital gameplay information, and there's no reason to hide vital information from players unless you're fucking retarded or something.
Second, the vehicle health should regenerate up to certain thresholds, the same as player health. That way you can have a damaged tank, or a heavily damaged tank, but not one that dies in 2 bullets.
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