You do find shallow ones from time to time but I've never seen them in that shape.
Maybe your bullshiting or maybe notch actually added Him.
well its only one of the two i've found, but both are in a direction i've rarely gone, i just got the cartographer program to work and those are the only two that showed up
i've found only two in cartographer (not hard to see, one is where it was before i destroyed it and the other is in a small less deep pit (again base was only 1 block into the ground)
there are two structures in the top left I've made, but since i never go in the right direction they're relics left over from when i bothered to journey out towards the edges of the map
EDIT:
im just gonna ignore them for now, if more shit pops up ill check cartographer, but i doubt anything will happen, it seems like some randomly generated blocks to me
i need to find my emerald shrine, that too some woirk and ALOT of blasting
Last edited by sevlag; October 9th, 2010 at 09:09 AM.
What I remember hearing is that it had something to do with the code that did lighting for each new chunk. Basically the higher the build ceiling the slower that calculation is. Might be left-over from an older version, since recent builds use a different method for calculating per-chunk lighting that would allow higher ceilings, they just haven't been implemented.
Alpha used to be called (before the off-line client) infdev to differentiate it from indev (which was the original survival game mode but on limited maps like creative mode). Go check it out some times, you can choose the sort of terrain you want (hell, woodlands, desert, islands, floating islands, etc).
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