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Thread: Halo: Reach Discussion

  1. #3881
    Kid in the Hall Kornman00's Avatar
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    Re: Halo: Reach Discussion

    Firefight
    • Updated Firefight playlist gametypes to be a full set instead of 1 round. Adjusted skull progression.
    • Removed Friendly Fire



    Score Attack
    • Removed Crash Site

    , I liked crashsite
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  2. #3882

    Re: Halo: Reach Discussion

    Removed Crash Site
    What the hell. That was my favorite Firefight gametype. Damn it.

    This sucks.
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  3. #3883
    A V A L O N TeeKup's Avatar
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    Re: Halo: Reach Discussion

    I didn't....Half the time when I spawned I was caught in between several groups of grunts and jackals while the generator was halfway across the map. By the time I got there...it was dead.
    Last edited by TeeKup; October 16th, 2010 at 09:17 AM.
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  4. #3884
    HA10 Limited's Avatar
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    Re: Halo: Reach Discussion

    Crashsite was the fucknog worst FF gametype? Why? Whenever I played it, with multiple people, my teamates were idiots and completely didnt realise the whole objective of the game, and didnt ever lock down the gens...and yeah those people were from modacity (wtf guys?!).

    I think its cool Bungie are releasing some dudes map, although to be honest, its not that great. Any number of members on here could have whipped that up in a flash.

    Team Snipers playlist, fuck yes.

    My thoughts about level cap? I think its great that its not just up to Bungie "removing it whenever they feel like it". Although the fact we gotta earn it is good/bad. Its kinda like your parents saying "you can only have this, if you do well in your school work/time trials". Its a good way to motivate people, but I do think its kinda harsh. Plus I wonder what number we are at now, 100milll or less?
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  5. #3885
    halord Futzy's Avatar
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    Re: Halo: Reach Discussion

    Probably 60-90 mil now
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  6. #3886
    For Gnomejas sevlag's Avatar
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    Re: Halo: Reach Discussion

    well we have to hit 117 trillion weekly and daily challenges


    hop to it chop chop!
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  7. #3887
    State your identity! Hotrod's Avatar
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    Re: Halo: Reach Discussion

    Quote Originally Posted by sevlag View Post
    well we have to hit 117 trillion weekly and daily challenges


    hop to it chop chop!
    Million, not trillion
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  8. #3888
    For Gnomejas sevlag's Avatar
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    Re: Halo: Reach Discussion

    Quote Originally Posted by Hotrod View Post
    Million, not trillion
    i knew i was off

    anyways lets get to picking away at it
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  9. #3889
    Foot Dragger ejburke's Avatar
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    Re: Halo: Reach Discussion

    I played crashsite once and it lasted 2 minutes. It needs a tutorial. I didn't have the patience to figure it out.

    Quote Originally Posted by Limited View Post
    I think its cool Bungie are releasing some dudes map, although to be honest, its not that great. Any number of members on here could have whipped that up in a flash.
    It looked pretty solid, if unassuming. But the guy probably knew somebody to get it fast-tracked this quickly. The other map by Lars Bakken looked kind of dumb, though. Three small structures set in a row with some rocks.
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  10. #3890
    walk the platypus Cagerrin's Avatar
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    Re: Halo: Reach Discussion

    This has been poking at the back of my mind since the first user-maps for Forgeworld, and I finally figured out what it is.

    Forgeworld is simply a terrible map to actually forge on. Forerunner architecture simply doesn't lend itself to being used to way it is in Forge, resulting in every map looking like someone exported all the permutation geometry from H2 and squished it into a ball on ugly.
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