Nobody's asked?
I've thought of making a tutorial, but that would require![]()
Well, other than Forerunner stuff I can't pontificate with any certainty, Oni architecture(I assume you're referring to Sword Base), is very Forerunner on the outside but other than that I don't know much about it.
e: I'm going to see if I've got a simple chunk of Forerunner that showcases the various angles, and try to tutorialize it.
Last edited by Cagerrin; September 30th, 2010 at 08:54 PM. Reason: damned spacebar
Only problem I can see with that is stifling of imagination. I mean, not all Forerunner architecture is the same; the ruins and even the control room on Delta Halo are vastly different than the stuff you saw in the first or third games.Originally Posted by DEEhunter
Even the Delta control room uses those angles, which are fairly easy to figure out. Using those angles to make something that looks Forerunner is something that I have no idea how to explain, I just bumble along with it. You have to think of a structure as a sculpture, and try to flow mini-assemblies into each other. I've got a screen somewhere showing a "good wall" and a "bad wall", which I'll dig up in a minute.
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Not a bad idea, though I actually do that in Sketchup, it works quite well.
Note that the first wall, while technically using Forerunner angles and increments, has far less flow than the second. The pillar is the same in both walls, but in the second it's made part of the wall instead of an outside object.
Last edited by Cagerrin; October 5th, 2010 at 11:03 PM. Reason: clarification
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