Meh, I think for Arena it's necessary mainly because it does become kind of cheap with the way most people use it. When I envision Arena, I think of Armor Abilities that actually require skill to use; Armor Lock and Drop Shield aren't really what I would consider incredibly competitive Armor Abilities for the playlist.
I wouldn't mind Bungie taking Armor Lock out of the Second Phase of Invasion for the Spartans on Spire; if there's 5 seconds left all that's required is an armor lock to continue forward. Doesn't really make a lot of sense if you ask me in terms of balance.
Last edited by DarkHalo003; November 14th, 2010 at 12:47 PM.
I hate everything Bungie has done with vehicles in Reach. It's phase 3 of Invasion: Boneyard. I jump in a brand-new Scorpion, drive it through the shield door, and blast an inattentive Wraith that was outside before it can turn to hit me. Before I can fire off my next shot, it hits me and destroys my turret. Now all I can do is wait for him to finish me off because there's fuck-all I can do. What the hell? A brand-new scorpion rendered useless in one hit? Why is it even possible to blow off their turrets?
Well it works great if you want to disable the tank as a strategic weapon while not starting its respawn timer by completely blowing it up. That's what I usually do in BTB, fuck up idling enemy vehicles to the point where they are a few hits to being blown up. They'll stay that way and some fools will get into them and drive off into the action and my team mates or I will take a few shots and BOOM, no more warthog or [mini-]wraith raining on our parade.
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