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Thread: Halo: Reach Discussion

  1. #4321
    Cancer paladin's Avatar
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    Re: Halo: Reach Discussion

    Quote Originally Posted by Limited View Post
    :O Dark Navi is your bro?
    Yeah, I was listening to your conversations. He was on my couch playing reach whilst I play FNV on PC
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  2. #4322
    Is that an anime? dark navi's Avatar
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    Re: Halo: Reach Discussion

    Reach sucks. All of my team mates in my party always suck, so we end up running in circles like a two leg dog.
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  3. #4323
    HA10 Limited's Avatar
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    Re: Halo: Reach Discussion

    For the record I was sucking because invasion sucks balls.
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  4. #4324
    For Gnomejas sevlag's Avatar
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    Re: Halo: Reach Discussion

    Quote Originally Posted by Limited View Post
    For the record I was sucking because invasion sucks balls.
    i like it. just need atleast 6 people
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  5. #4325
    Entity Zero PlasbianX's Avatar
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    Re: Halo: Reach Discussion

    Weekly update.. armor lock out of arena and jet packs back in..

    fml.
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  6. #4326
    State your identity! Hotrod's Avatar
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    Re: Halo: Reach Discussion

    But it looks like that more challenges can be put in, so that's always a good thing.
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  7. #4327
    It Isn't Easy Being Green DarkHalo003's Avatar
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    Re: Halo: Reach Discussion

    Quote Originally Posted by PlasbianX View Post
    Weekly update.. armor lock out of arena and jet packs back in..

    fml.
    Meh, I think for Arena it's necessary mainly because it does become kind of cheap with the way most people use it. When I envision Arena, I think of Armor Abilities that actually require skill to use; Armor Lock and Drop Shield aren't really what I would consider incredibly competitive Armor Abilities for the playlist.

    I wouldn't mind Bungie taking Armor Lock out of the Second Phase of Invasion for the Spartans on Spire; if there's 5 seconds left all that's required is an armor lock to continue forward. Doesn't really make a lot of sense if you ask me in terms of balance.
    Last edited by DarkHalo003; November 14th, 2010 at 12:47 PM.
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  8. #4328

    Re: Halo: Reach Discussion

    I hate everything Bungie has done with vehicles in Reach. It's phase 3 of Invasion: Boneyard. I jump in a brand-new Scorpion, drive it through the shield door, and blast an inattentive Wraith that was outside before it can turn to hit me. Before I can fire off my next shot, it hits me and destroys my turret. Now all I can do is wait for him to finish me off because there's fuck-all I can do. What the hell? A brand-new scorpion rendered useless in one hit? Why is it even possible to blow off their turrets?
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  9. #4329
    Kid in the Hall Kornman00's Avatar
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    Re: Halo: Reach Discussion

    Well it works great if you want to disable the tank as a strategic weapon while not starting its respawn timer by completely blowing it up. That's what I usually do in BTB, fuck up idling enemy vehicles to the point where they are a few hits to being blown up. They'll stay that way and some fools will get into them and drive off into the action and my team mates or I will take a few shots and BOOM, no more warthog or [mini-]wraith raining on our parade.
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  10. #4330
    It Isn't Easy Being Green DarkHalo003's Avatar
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    Re: Halo: Reach Discussion

    If a vehicle gets like that, I just jump in and drive around for the lolz.
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