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Thread: Quick-Crit 2010

  1. #1251
    Splendid! ExAm's Avatar
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    Re: Quick-Crit 2010

    I typically work with a more organic bent, I'd probably go with ellipses or blocks of some kind that can give me a feel for the perspective, rather than something as angular and 2-dimensional as triangles. Huh.

  2. #1252
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: Quick-Crit 2010

    It's ALL two dimensional until you add lighting and shading. Also, ellipses don't provide you with a profile as well as triangles. I typically draw with a more organic bent myself, but I still use triangles because they offer a broader selection of general shapes compared to an ellipse. You'll find that after you block out with ellipses, you end up filling in with angular shapes anyways to give definition and then smoothing them out to be more organic. I just skip the ellipse step because I generally don't need it unless it's a pose I've never even remotely worked with.

    Blocks are just as two dimensional as triangles. If you look at the second leg in that example, I did add a fourth side on the left, I just didn't bother erasing the now extraneous vertex. That is how I shape my feet, because feet from any angle tend to look similar to triangles. Limbs are usually stretched diamonds (I draw a stick skeleton, then add a long triangle to either side). Torsos are an hour glass of some type (even males, just less pronounced) and can also be viewed as an inverted triangle on top of right-side-up triangle, irregardless of whether or not you drew the tips. See what I'm getting at? The only way to achieve that with an ellipse is to draw several horizontal ellipses of varying widths, but then you end up drawing an hourglass outline around those anyways.

  3. #1253
    Splendid! ExAm's Avatar
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    Re: Quick-Crit 2010

    No, I mean, I'd like to get a better feel for things by constructing with three-dimensional objects like boxes, so I can get a better feel for the perspective. Constructing with triangles doesn't give me that, and I need that.

  4. #1254
    lol modacity Timo's Avatar
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    Re: Quick-Crit 2010

    Finally got the thumbnails aligning properly on my website and updated the header/background: http://timo.modacity.net CSS is such a bitch >:C

  5. #1255
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    Re: Quick-Crit 2010

    oh neat

    remind me to bitch you into helping me code sites.



    3 months in, and another self portrait :3

  6. #1256
    halord Futzy's Avatar
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    Re: Quick-Crit 2010

    Oh gosh.

  7. #1257

    Re: Quick-Crit 2010

    Well, I can't deny that you seem to be improving quite a bit.

  8. #1258
    Back for the Russian Halo p0lar_bear's Avatar
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    Re: Quick-Crit 2010

    Aside from the gray area you loved to be (and assured me you'd stop) trodding on with your art, one thing always bothering me about these were the hands. The edges of yours are the same width as the rest of the arm, they should fan out from the wrist. Seriously, look down.

  9. #1259
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    Re: Quick-Crit 2010

    I'd hardly consider that to qualify as the gray area! As for the hands, yeah you're right, they're still pretty bad, gonna work on them more!

  10. #1260
    HA10 Limited's Avatar
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    Re: Quick-Crit 2010

    First attempt at drawing cartoons, drew a basic layout on paper, then scanned it in and then went over lines and added colour and rough shading.

    Still WIP...The idea is to have either him shooting fire out the nosel, or have a big fire to the right and he's pissed because its huge and will take alot of effort...oh and it is suppose to be a fire extinguisher.

    Hoping Mr Big crits *hint*, any tips/advice for shading/adding highlights? Like are there any places I should add more...or take more away (the teeth will have a lower opacity in next version).

    Oh yeah, the idea of this is to be a wallpaper, hence why theres no background stuff.

    Last edited by Limited; November 13th, 2010 at 06:12 PM.

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