Results 1 to 2 of 2

Thread: CDG: Rampart

  1. #1

    CDG: Rampart

    This is going to be my entry for the contest on Forgemaps.
    http://forgemaps.com
    Using the spire, the bases will be on 4 sides with walkways between them and to the spire. There will be a kill ball launcher on each base. The kill ball launches into the center of the spire and rolls across killing anything in it's path.
    Then your fate will be a coin toss of the guardians should you fall off of the map. Underneath the map is a giant teleporter than encompasses the entire bottom of the map. This teleporter comes out in dead center of the top of the map. The walls around the exit keep you in the middle so you don't fall forever. Much testing was required here. Well in the dish in the center of the map, I have a one way door placed upside down. So if our velocity isn't too great when you fall, you will live to land in the middle, provided you don't get hit by a kill ball being launched. If your velocity isn't what it needs to be to survive... well I suppose bodies will eventually stack up in the middle of the map.

    Download link:
    http://www.bungie.net/Stats/Reach/Fi...eezgames%20com

    Photo link:
    http://forgemaps.com/member-maps

    Video of the Teleporter Trick:
    http://www.youtube.com/watch?v=qwAp8cg1osk



    Reply With Quote

  2. #2
    Buffalo Berry L0d3x's Avatar
    Join Date
    Aug 2008
    Location
    Belgium
    Posts
    550

    Re: CDG: Rampart

    The killballs really add to the map.
    Reply With Quote

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •