Quote Originally Posted by SonicXtreme View Post
Was playing last night with a few of my friends, we all got really annoyed at the DMR shit and abuse of the power weapons on certain maps, so we decided to try out H3 again, never had so much fun going back to an old game in my entire life, the weapons actually kill shit quicker and easier in H3 than they do in Reach x.x
Halo 3 was problem the funniest and most fun game I have played for 3 years. I never went into a BTB game and either didn't laugh uncontrollably or didn't enjoy it at some point. Now, the DMR (which kills faster than the BR) is crapping up BTB when you start with it because it's no fair for infantry not exactly proficient with it or people are just trying to find a different way to play. On Hemorrhage, I can understand why it'd make sense since you're trying vigorously to traverse across the map and people are usually half-a-map's length away. But for Spire and Boneyard, where it's just kind of unnecessary and too overbearing to traverse a map with a mini-sniper hittng you every five seconds, different kinds of starts would be useful. I think if they should either change up the starting Loadouts with varying DMR and AR/Pistol Loadouts (like give Sprint to AR and Jetpack to DMR), added in more DMRs and NRs to the maps and promote AR/Pistol starts, or even allowed NR starts instead of DMR starts. Any of these solutions would fit in comparison to the recent installment. They all contain BALANCE.