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Thread: Halo: Reach Discussion

  1. #4411
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    Re: Halo: Reach Discussion

    Quote Originally Posted by MrBig View Post
    If you want the radius back to what is was in the Beta you are insane.
    Quote Originally Posted by Jonse
    Nope.



    The Beta.



    Tactical nuke.



    /thread
    sounds right.

    Double post, guys I r liek in trouble what do I do?

    Quote Originally Posted by ScottyRay
    re: re: The Halo community doesnt even know what Bungie can make as DLC?
    There's only one way to settle this. 1v1 match. Melees only.
    I've never been in e-fight, wanting me to game fight to settle something, is it like pokemon, where I win steal their money?
    Last edited by Shock120; November 20th, 2010 at 10:21 AM.
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  2. #4412
    State your identity! Hotrod's Avatar
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    Re: Halo: Reach Discussion

    Quote Originally Posted by Shock120 View Post
    I've never been in e-fight, wanting me to game fight to settle something, is it like pokemon, where I win steal their money?
    Nah, it's just so you can destroy them in a game they think they're so good at :P

    Oh, and while we're talking about things being too powerful, and I the only one that thinks that the DMR should have stayed at 12 rounds per clip instead of being brought up to 15?
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  3. #4413
    InnerGoat killed my dakimakura waifu because I didn't post my desk :( jcap's Avatar
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    Re: Halo: Reach Discussion

    DMR should stay 15, pistol need to be 12. Either that, or completely nerf the bloom on the pistol.
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  4. #4414
    State your identity! Hotrod's Avatar
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    Re: Halo: Reach Discussion

    Quote Originally Posted by jcap View Post
    DMR should stay 15, pistol need to be 12. Either that, or completely nerf the bloom on the pistol.
    That could work too, but if they brought down the ammo in the DMR it would discourage people from spamming it at close range as much as they do now. Nerfing the bloom on the pistol would make people use it more at close range than the DMR as well, fixing the problem even more.
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  5. #4415
    halord Futzy's Avatar
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    Re: Halo: Reach Discussion

    Quote Originally Posted by Hotrod View Post
    That could work too, but if they brought down the ammo in the DMR it would discourage people from spamming it at close range as much as they do now. Nerfing the bloom on the pistol would make people use it more at close range than the DMR as well, fixing the problem even more.
    But then they'd be the same gun.
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  6. #4416
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    Re: Halo: Reach Discussion

    aww, Dennis deleted my post on halomaps.org :'(
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  7. #4417
    For Gnomejas sevlag's Avatar
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    Re: Halo: Reach Discussion

    Quote Originally Posted by Shock120 View Post
    aww, Dennis deleted my post on halomaps.org :'(
    dennis is terrible anyways
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  8. #4418
    ._. Spartan094's Avatar
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    Re: Halo: Reach Discussion

    Quote Originally Posted by sevlag View Post
    dennis is terrible anyways
    That's why we at modacity don't talk about halomaps, it's a bad site and hosts so many bad people.
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  9. #4419
    InnerGoat killed my dakimakura waifu because I didn't post my desk :( jcap's Avatar
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    Re: Halo: Reach Discussion

    Quote Originally Posted by MrBig View Post
    But then they'd be the same gun.
    If the ammo was increased and the bloom was the same, they would still be different. DMR has great precision at long distances, and a slightly higher rate of fire. The pistol has shit precision at close range, even with zoom.

    If the bloom was decreased but ammo was kept the same, it might be about as powerful as the DMR, except it wouldn't be good at long range, it would still be less accurate than the DMR, and it has less than half the clip of the DMR.

    So while damage is about the same, the two weapons have very different uses and behavior.

    E: Also don't talk down about other sites/people. While I don't exactly see eye-to-eye with him and I don't like many members of his site, I still have a great amount of respect for him.
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  10. #4420
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: Halo: Reach Discussion

    Well there's yall's problem, thinking the DMR has a higher rate of fire than the pistol. No it doesn't. It has a much slower effective rate of fire. There; argument for bloom borking DMR = killed.

    Also, I wish the DMR had 12 rounds like in the beta. The reason they changed it was because people were complaining about not being able to make enough kills on a single magazine. The problem was that they were all placing body shots when the gun is designed to reward those who make the effort to place headshots. Bungie even implied this several times when they talked about the DMR pre-beta.
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