Last edited by Shock120; November 20th, 2010 at 10:21 AM.
That could work too, but if they brought down the ammo in the DMR it would discourage people from spamming it at close range as much as they do now. Nerfing the bloom on the pistol would make people use it more at close range than the DMR as well, fixing the problem even more.
If the ammo was increased and the bloom was the same, they would still be different. DMR has great precision at long distances, and a slightly higher rate of fire. The pistol has shit precision at close range, even with zoom.
If the bloom was decreased but ammo was kept the same, it might be about as powerful as the DMR, except it wouldn't be good at long range, it would still be less accurate than the DMR, and it has less than half the clip of the DMR.
So while damage is about the same, the two weapons have very different uses and behavior.
E: Also don't talk down about other sites/people. While I don't exactly see eye-to-eye with him and I don't like many members of his site, I still have a great amount of respect for him.
Well there's yall's problem, thinking the DMR has a higher rate of fire than the pistol. No it doesn't. It has a much slower effective rate of fire. There; argument for bloom borking DMR = killed.
Also, I wish the DMR had 12 rounds like in the beta. The reason they changed it was because people were complaining about not being able to make enough kills on a single magazine. The problem was that they were all placing body shots when the gun is designed to reward those who make the effort to place headshots. Bungie even implied this several times when they talked about the DMR pre-beta.
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