There's still a minor framerate drop if you stand in a certain place and look in a certain direction... Whenever I just run around in the map as though I'm playing I don't notice it, but it could potentially be an issue.
As far as lighting and direction goes, though, there are some changes I can make in a pinch if it turns out to be that important for the gameplay.
- I have a combination of 3 special effects on, which I feel brings out the colors better but it does deepen the shadows a lot in a potentially bad way. I could turn off the effects easily- it wouldn't look as nice, in my opinion, but it could help people orient themselves better.
- I'm in love with the Guardian statue I have in the center, but it adds absolutely nothing to the gameplay that a much simpler centerpiece wouldn't do. The Guardian contributes to the framerate drop, although it's not entirely responsible for it. The guardian uses the entire budget of 2 dynamic lights, although the lights have a negligible performance impact.
- In either base I built in a purely aesthetic dip in the walkway at the top of the main ramps, and under that on each side is a tunnel that I suspect does nothing for the gameplay.
So, if it turns out that framerate and difficulty finding your orientation in the map are a problem, I can very easily delete the Guardian and the tunnels and the special effects, and add red and blue lights at each base, which will tremendously help orient the players.
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