Page 451 of 577 FirstFirst ... 351 401 441 449 450 451 452 453 461 501 551 ... LastLast
Results 4,501 to 4,510 of 5765

Thread: Halo: Reach Discussion

  1. #4501
    Tick Gate 2014 Donut's Avatar
    Join Date
    May 2007
    Location
    RIT
    Posts
    2,828

    Re: Halo: Reach Discussion

    i used 46DTC-WV4KV-RGRDV-XCYP7-HYMHZ

    which is funny because it was the first one on the list, and i thought for sure it would have been used already.
    Reply With Quote

  2. #4502
    Buffalo Berry L0d3x's Avatar
    Join Date
    Aug 2008
    Location
    Belgium
    Posts
    550

    Re: Halo: Reach Discussion

    Haha yeah several other people I know used codes, the closer to the top they went the more were available
    Reply With Quote

  3. #4503
    Senior Member =sw=warlord's Avatar
    Join Date
    Jan 2007
    Location
    Dalek Crucible
    Posts
    5,348

    Re: Halo: Reach Discussion

    As far as I can tell, all codes are now used up.
    Hope everyone enjoyed their xmas present.
    Reply With Quote

  4. #4504
    Buffalo Berry L0d3x's Avatar
    Join Date
    Aug 2008
    Location
    Belgium
    Posts
    550

    Re: Halo: Reach Discussion

    If it's anything like with Halo Wars there's a good chance they'll be posting a few more DLC codes up in the next couple of days. So those who missed out may want to check their page frequently.
    Reply With Quote

  5. #4505
    Senior Member =sw=warlord's Avatar
    Join Date
    Jan 2007
    Location
    Dalek Crucible
    Posts
    5,348

    Re: Halo: Reach Discussion

    Quote Originally Posted by L0d3x View Post
    If it's anything like with Halo Wars there's a good chance they'll be posting a few more DLC codes up in the next couple of days. So those who missed out may want to check their page frequently.
    I think this was partially because someone from the Halowars forum mentioned that and about 5 minutes later the admin posted the keys.
    Reply With Quote

  6. #4506
    Foot Dragger ejburke's Avatar
    Join Date
    Sep 2006
    Posts
    878

    Re: Halo: Reach Discussion

    Damn, those Halo Waypoint forumers must have been trying to enter in the codes with a controller on their Xbox. Or the place is deserted. I got the 6th code on the list. Thanks, warlord.

    It pays to have Xbox.com loaded up on the redeem code page on days when new content gets released.
    Reply With Quote

  7. #4507
    It Isn't Easy Being Green DarkHalo003's Avatar
    Join Date
    Apr 2008
    Posts
    4,152

    Re: Halo: Reach Discussion

    Quote Originally Posted by =sw=warlord View Post
    The packs out now just not showing on the xbox market place.
    Tempest seems very pretty but it definitely seem's inspired by relic.
    YES! I'm so glad there is another map like Relic; I had some of my most favorite Halo 2 moments on that map.
    Reply With Quote

  8. #4508
    Kid in the Hall Kornman00's Avatar
    Join Date
    Sep 2006
    Location
    ◕‿◕, ┌( ಠ_ಠ)┘
    Posts
    3,130

    Re: Halo: Reach Discussion

    Not buying until they put out new map and game variants (unless I come across a free redeem code). Good ones. Hopefully they finish the Forgetactular contest or w/e before the holidays so we can start seeing some new Forge variants.
    Reply With Quote

  9. #4509
    It Isn't Easy Being Green DarkHalo003's Avatar
    Join Date
    Apr 2008
    Posts
    4,152

    Re: Halo: Reach Discussion

    I think the maps are good. My favorite so far is Breakpoint, then Tempest, and then Anchor 9. Breakpoint has a good weapon placement, with many different routes to the other base. It's fun with Stockpile and CTF so far. Evade is a great loadout for the map I have found; the bomb dodging capabilities make it an excellent way to counter vehicles. Tempest is a gorgeous map that is also a lot of fun so far; it's the most balanced among the trio considering Breakdown has a lot of vehicular stride to it. The best loadouts for it are Jetpack and Sprint I've found; the multiple perches across the map make it too risky to use Armor Lock and I haven't been able to try Invis yet. Anchor 9 isn't a bad map if you play it right; the first time isn't so fun, but the more you play the more it becomes enjoyable. The Jetpack is by far the best option for the map and the multiple access-ways make it easy to evade opponents and turn battles on them.

    There is a problem with Tempest I think I've found though. When one team has successfully eliminated the other, then that one team can then spawn kill the other team enmass without much repurcussion. The only reason I think I won a match (48-41 until last kills) was because I was the only teammate still alive with a Rocket Launcher (which ended killing one of them and weakening another, who of which died from their own grenade, giving the last two kills). Other than that though, the map is generally fun. It's worth the DL in my opinion. Also, has anyone noticed they dropped the price of Microsoft Points $2? It used to be $12. Woo-hoo!
    Last edited by DarkHalo003; November 30th, 2010 at 06:09 PM.
    Reply With Quote

  10. #4510
    ._. Spartan094's Avatar
    Join Date
    Aug 2008
    Location
    Michigan
    Posts
    1,328

    Re: Halo: Reach Discussion

    I acutely find all 3 maps fine. Though Breakpoint is banshee whoring, I totaled 73 kills using it (shhh jcap ) in 2 games of 1 Flag, Anchor 9 on elite slayer is the same as Countdown (first sign of danger = armor lock)

    Tempest is fine, seems balanced.
    Reply With Quote

Thread Information

Users Browsing this Thread

There are currently 2 users browsing this thread. (0 members and 2 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •