I was desperately hoping we'd get to play The Pillar of Autumn again when the credits started playing on reach (the 3rd time I beat the campaign, wtf?).
SHUT UP AND TAKE MY MONEY
343 Industries is not Bungie. Bungie is done with Halo...for now. Microsoft is clenching on 343 Industries.
I welcome this, but mainly just visual changes and certain gameplay mechanics added from Reach as many others have stated. I hope all the weapons stay the same and maybe add the BR, Carbine, and brute shot.
Last edited by Amit; December 14th, 2010 at 12:37 AM.
I'm fine with them improving the AI because, let's face it, all of us here can bum-rush through Halo 1 on Legendary without even blinking twice and we can mop up an entire room of grunts, elites, and Jackals in a single graceful, drawn-out action.
As for other game-play mechanics and stuff:
-No two hit melee
-No melee lunge
-No dual wielding
-Boarding is OK, though it better not be too easy
-I'm fine with adding a DMR-type weapon in, otherwise they better make that AR pinpoint accuracy when burst-fired.
-No hitscan
-Three shot kill (when combined with true ballistic projectiles, it actually takes skill to pull off)
-Reworked levels are fine as long as they A.)are bigger B.) still fit with the original ideas and C.) are actually open like the originals and not tunnels with occasional alcoves.
-Grunts speak English again
-Elites don't speak English
-Elites don't have those fucking ridiculous looking head-pieces that they have in Reach
-Sprint, but that's it for abilities
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