If this thing comes out, it's going to ruin the nostalgia goggles forever.
"Wait, this plays a lot like its sequels, and not like the magic-infused daydream I remembered it as?"
im curious, why are people asking for a DMR for a halo 1 remake? i thought the pistol did that job pretty well.
as far as melee lunge goes, it just feels like bungie pushing their "holy trinity" of guns, melee, and grenades. melee is something youre supposed to fall back on, not a primary weapon. it just feels like people rely on them way too much.
also,
this is not an excuse to butcher the remake.
Me too. However, the novelty and satisfaction that are part of the reward of whacking people disappears when it becomes your primary weapon. I like having a reason to use or even carry my guns, thank you. Melee was never supposed to be a weapon to replace your gun, it was supposed to be a finishing move.
Because all the kids on the Bungie forums think the pistol would be like the one in Reach instead of the 3sk monster it's supposed to be.
I wish they brought back the pistol like how it was in Halo 1. It was a mid-range headshot weapon, like the BR and DMR, but it was actually FUN, and it took skill to use effectively... *nostalgia*
If they let you get close enough to whack them, I don't see the issue vOv I use all of the options (melee/grenade/gun) as my primary damage dealer for different situations. Grenades let you hurt people you can't see directly, guns help at any range (even point blank) and melee is great if you get close enough (and quite fun vOv).
What I'm saying is that Halo 1 was never a serious game either (sorry clanfags!) and nobody should expect it to be.
The problem is that now "close enough" is far enough away to be using mid-range weapons effectively. What the fuck?
It's not fun spawning and getting whacked to death within 10 seconds. It's also not fun getting the drop on someone and then being killed because you opened with guns instead of a punch. Basically, whoever gets the first punch wins in Halo now, which is bullshit.
Like I said, melee was originally supposed to be a finisher, used when you were almost done taking out health but ran out of ammunition (generally in both guns) or were up real close and wanted some finesse added to your kill. Now it's just a tool used by wankers who don't feel like learning how to aim straight. If you are stupid enough to throw a punch ten metres out, you should not be rewarded by dashing five to ten metres and smacking me in the gut. What you should get is a smattering of bullets to the face and me T-bagging your lifeless shell.
im curious about your reasoning. what about halo 1 makes it less suited for competitive play compared to halo 2,3, or reach?
btw what exactly do you mean by competitive play? are you talking about public matches or something like MLG and clan wars?
E: @ n00b
It's no less competitive than the other games. None of them are well made for serious competitive play. That's what makes organisations such as MLG such a joke (but then, this is the same group who runs WoW PvP tournaments so whatever). The requirements for pinpoint accuracy and wired reflexes just aren't there like with other games proper competitive games (eg quake, starcraft, etc).
Competitive play is something which puts such a heavy emphasis on skill that there's a pretty obvious distinction between superior players and mere mortals such as ourselves (and then between these pros and true demigods). I play Halo for simple fun. I play SC for a true test of skill (even though I'm horribad!).
Where was it stated that melee was a finisher? You've obviously never seen me play H1. I deliberately run at people to get into melee range. The addition of lunge helps that playstyle so I'm totally cool with it
Mid range weapons are ofcourse going to be useful at close range but I mustn't be playing the same game as you if you're saying the lunge in this game extends past 3-4 meters. Dying from melee is just as legitimate as dying from a sniper on the other side of the map.
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