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Thread: Quick-Crit 2010

  1. #1271
    Post Apocalyptic Badass Corndogman's Avatar
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    Re: Quick-Crit 2010

    The texture on the blinking light doesn't go dark when the actual light flickers.

  2. #1272
    Junior Member Bread's Avatar
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    Re: Quick-Crit 2010

    Click image for larger version. 

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    Meh.

  3. #1273
    Hey there! Llama Juice's Avatar
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    Re: Quick-Crit 2010

    yea, what Corndogman said, other than that it looks spiffy. I also didn't like the way the water sounds were done, like... is there a way to just have a volume falloff? It sounded more like when you got to that area the water "started" and then when you walked away it "ended"

    Also, camera was uncomfortably close to the ground for most of it.

    As for that blinky light thing, if you setup your blink for the light in Kismet, you can wire in a Material Instance Actor to be effected by the same stuff as the light is. If you setup the Material Instance properly then you can get it to animate the emissive channel (or emissive power?.. it's been a while) at the same time as your point light is animated.

  4. #1274
    It Isn't Easy Being Green DarkHalo003's Avatar
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    Re: Quick-Crit 2010

    Can you have custom FP weapons in UDK? I know you can have custom bipeds, but are custom weapons even possible? Same goes for vehicles.

  5. #1275
    Hey there! Llama Juice's Avatar
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    Re: Quick-Crit 2010

    Of course. Everything is possible with the UDK lol.

    Hell, Borderlands runs off the UDK, and that game has 902384 weapons haha.

    You don't "mod" the UDK, it's designed to create a game with... so if you're making a game, you sure as hell aren't going to be using Epic's art in your game.

  6. #1276
    Senior Member Hunter's Avatar
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    Re: Quick-Crit 2010

    PP-2000 for University assignment. Got a turntable video rendering of both weapons.

    I fail at texturing And the stock is completely wrong. The module is only Introduction to 3D Modelling, if you see what other people with now experience are making then this will pass with flying colours.

    Diffuse Map
    Bump Map
    Spec Map
    Opacity Map
    All at 2012 x 2012 or something like that, we were given a set resolution.





  7. #1277
    It Isn't Easy Being Green DarkHalo003's Avatar
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    Re: Quick-Crit 2010

    How simple is it to use in comparison to CE? Not as in similarities, but as in usability.

  8. #1278
    halord Futzy's Avatar
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    Re: Quick-Crit 2010

    Quote Originally Posted by DarkHalo003 View Post
    How simple is it to use in comparison to CE? Not as in similarities, but as in usability.
    I don't know anything about game design and I can use it. Just download it and try it, its free.

  9. #1279
    Splendid! ExAm's Avatar
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    Re: Quick-Crit 2010

    I pretty much suck at perspective drawing, also this bolt has nowhere to recoil into, and the barrel looks like it's bent.


  10. #1280
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: Quick-Crit 2010

    Don't fret about it. If you redesign the bolt itself, it could work. I can actually make what you have right there work in my head. That perspective is actually pretty good.

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