I think lone wolf could of been a hell of a lot better if there were multiple ways to end it (all resulting in you dieing). Like if you die rather fast, it shows him not putting up much of a fight, or if you last more than a set amount of time, the ending changes to show him running out of ammo and just getting overrun. All branches of the ending tho would result in him dieing, so it doesn't necessarily change the fact he's dead other than how he died.
Or better yet, the long you last the more different types of covenant show up.
for instance you die early you see grunts and jackals in the cutscene, little longer you get the standard one with elites, little longer some brutes and then finally you see him taking on all of the above plus a few hunters.
I think Reach would've been better if Lone Wolf just didn't exist. Why did Six wander into the middle of nowhere a few hours after the end of Pillar of Autumn? What about all of the nearby marines at the dock? Why didn't he regroup with them? Couldn't the army still use his help? What's Six trying to accomplish? What are all those Spartans doing there? What were they trying to accomplish? How did a squad of badass supersoldiers all die like that? What's the point of having players get invested in their own personal Six if he does nothing important until the very last level and dies for no clear reason hours later? How is the message of hope at the end supposed to be any sort of reassuring while staring at your own corpse?
THIS. I wish there weren't the outer boundaries so soon just so you could actually Hijack a Wraith. I also wish the AI didn't go from Minors to Generals and it just stayed Generals/Ultras. That was also a major flaw with the level. I think it was just Bungie being like "Let's throw this in for one last hoorah," which is okay for it being the last level for their Halo series.
Lone Wolf should have customized settings, random different AI fighting settings, random AI/cut scenes at the end. Really it should have been a customizable ending and could add the option to fight with other spartans that eventually die helping you or when your about to die in a cutscene fending off until they die.
It was also disappointing when they boasted how big forge world was when in reality it wasn't.
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