Page 477 of 577 FirstFirst ... 377 427 467 475 476 477 478 479 487 527 ... LastLast
Results 4,761 to 4,770 of 5765

Thread: Halo: Reach Discussion

  1. #4761
    It Isn't Easy Being Green DarkHalo003's Avatar
    Join Date
    Apr 2008
    Posts
    4,152

    Re: Halo: Reach Discussion

    Quote Originally Posted by Arteen View Post
    Too bad Lone Wolf was a terrible way to end a game.
    If they would have done it better and made it not so linear it would have been a great level. It was a good concept to ending the game, but even for Bungie it was executed wrong.
    Reply With Quote

  2. #4762

    Re: Halo: Reach Discussion

    Quote Originally Posted by DarkHalo003 View Post
    If they would have done it better and made it not so linear it would have been a great level. It was a good concept to ending the game, but even for Bungie it was executed wrong.
    Ouch... Bungie just got dissed.
    Reply With Quote

  3. #4763
    Entity Zero PlasbianX's Avatar
    Join Date
    Aug 2006
    Location
    Wooster, Ohio
    Posts
    2,915

    Re: Halo: Reach Discussion

    I think lone wolf could of been a hell of a lot better if there were multiple ways to end it (all resulting in you dieing). Like if you die rather fast, it shows him not putting up much of a fight, or if you last more than a set amount of time, the ending changes to show him running out of ammo and just getting overrun. All branches of the ending tho would result in him dieing, so it doesn't necessarily change the fact he's dead other than how he died.
    Reply With Quote

  4. #4764
    Senior Member =sw=warlord's Avatar
    Join Date
    Jan 2007
    Location
    Dalek Crucible
    Posts
    5,348

    Re: Halo: Reach Discussion

    Quote Originally Posted by PlasbianX View Post
    I think lone wolf could of been a hell of a lot better if there were multiple ways to end it (all resulting in you dieing). Like if you die rather fast, it shows him not putting up much of a fight, or if you last more than a set amount of time, the ending changes to show him running out of ammo and just getting overrun. All branches of the ending tho would result in him dieing, so it doesn't necessarily change the fact he's dead other than how he died.
    Or better yet, the long you last the more different types of covenant show up.
    for instance you die early you see grunts and jackals in the cutscene, little longer you get the standard one with elites, little longer some brutes and then finally you see him taking on all of the above plus a few hunters.
    Reply With Quote

  5. #4765

    Re: Halo: Reach Discussion

    I think Reach would've been better if Lone Wolf just didn't exist. Why did Six wander into the middle of nowhere a few hours after the end of Pillar of Autumn? What about all of the nearby marines at the dock? Why didn't he regroup with them? Couldn't the army still use his help? What's Six trying to accomplish? What are all those Spartans doing there? What were they trying to accomplish? How did a squad of badass supersoldiers all die like that? What's the point of having players get invested in their own personal Six if he does nothing important until the very last level and dies for no clear reason hours later? How is the message of hope at the end supposed to be any sort of reassuring while staring at your own corpse?
    Reply With Quote

  6. #4766
    It Isn't Easy Being Green DarkHalo003's Avatar
    Join Date
    Apr 2008
    Posts
    4,152

    Re: Halo: Reach Discussion

    Quote Originally Posted by PlasbianX View Post
    I think lone wolf could of been a hell of a lot better if there were multiple ways to end it (all resulting in you dieing). Like if you die rather fast, it shows him not putting up much of a fight, or if you last more than a set amount of time, the ending changes to show him running out of ammo and just getting overrun. All branches of the ending tho would result in him dieing, so it doesn't necessarily change the fact he's dead other than how he died.
    THIS. I wish there weren't the outer boundaries so soon just so you could actually Hijack a Wraith. I also wish the AI didn't go from Minors to Generals and it just stayed Generals/Ultras. That was also a major flaw with the level. I think it was just Bungie being like "Let's throw this in for one last hoorah," which is okay for it being the last level for their Halo series.
    Reply With Quote

  7. #4767
    Senior Member =sw=warlord's Avatar
    Join Date
    Jan 2007
    Location
    Dalek Crucible
    Posts
    5,348

    Re: Halo: Reach Discussion

    For a real send off, lone wolf should have been a warthog race.
    Even if six died by some stupid way.
    Reply With Quote

  8. #4768
    ._. Spartan094's Avatar
    Join Date
    Aug 2008
    Location
    Michigan
    Posts
    1,328

    Re: Halo: Reach Discussion

    Lone Wolf should have customized settings, random different AI fighting settings, random AI/cut scenes at the end. Really it should have been a customizable ending and could add the option to fight with other spartans that eventually die helping you or when your about to die in a cutscene fending off until they die.

    It was also disappointing when they boasted how big forge world was when in reality it wasn't.
    Reply With Quote

  9. #4769
    Movie Maker Siliconmaster's Avatar
    Join Date
    Sep 2006
    Location
    NJ (College)
    Posts
    2,192

    Re: Halo: Reach Discussion

    Forge world is pretty darned huge o_o Especially compared to any previous Bungie maps. Sure, some other games have larger maps, but really? I'm not complaining about that of all things.
    Reply With Quote

  10. #4770
    It Isn't Easy Being Green DarkHalo003's Avatar
    Join Date
    Apr 2008
    Posts
    4,152

    Re: Halo: Reach Discussion

    Quote Originally Posted by Siliconmaster View Post
    Forge world is pretty darned huge o_o Especially compared to any previous Bungie maps. Sure, some other games have larger maps, but really? I'm not complaining about that of all things.
    I'm only mad that we couldn't have access to that spire and more of that mountain terrain in the map. Otherwise, I'm alright with it.
    Reply With Quote

Thread Information

Users Browsing this Thread

There are currently 12 users browsing this thread. (0 members and 12 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •