*Shrug* I had no issues with it. I'd rather have friendlies who never die than friendlies who always die. At least then I wasn't totally on my own on Legendary.
Being sole survivor is the hallmark of a badass. It doesn't do much for my enjoyment when I look over and see an ally sponging bullets and doing absolutely nothing. I'm just slowing you down, Emile. Go on ahead and use that shotgun at an effective range. Clearly, whether I live or die is unimportant. You will carry on until you are scripted to die.
How the Hell did Kat survive everything, but then get offed by a stray needle round when she had full shields? Somebody needs to rethink this fucking approach.
Merry Christmas!
The common theory is that the blast from the glassing caused everyone's shields to go out, and you have to manually restart it. Kat mentions it was her first glassing, and supposedly never restarted her shields, so the needle penetrated her helmet and killed her.
I preferred how in Halo 3, after taking enough damage, Arbiter would be knocked out until the enemies in the area were cleared. In fact, I'll go on and say having the Arbiter as an ally was a lot better than having the entirety of Noble Team, at least most of the time.
I always thought that scene would have been better if they gave the Beam Rifle a little cameo there, like the BR in ODST.
That theory is also shit, because you never seen any shields flaring, popping, or sparking in that entire scene. They didn't think it through at all.
What's funny is that I watched the "Legendary Commentary" on YouTube and they remarked that it was important for them to carry over details from the gameplay (shields) into the cut scenes. Like, when Emile gets the sword in the back, you can see his shield popping.
I would be okay with that restart theory if Bungie had at least paid it some lip service. They didn't have to go into a long explanation. Just a line, an utterance, a clue. Either they didn't think of it or they didn't want any exposition to intrude on their little moment. They always overestimate the impact of their little moments.
Last edited by ZeRk`; December 24th, 2010 at 11:20 PM.
And to drop shields in non pistol starts games. That's about 2% of all online games.
Personally I think they had made the pistol too overpowered in H1. The reason was that the pistol could kill in any situation with ease in a skilled player's hands. For example: one player has a shotgun and the other a pistol. Pistol has a ROF of 3.5 shots per second. Shotgun has a ROF of 1 shot per second. Provided that the first shotgun hit does not kill but the second one would, and the pistol guy gets a headshot on the 3rd shot, the pistol guy gets the kill.
Lets imagine the pistol is a 4sk, and imagine the example above again. Now, the shotgun guy will nearly always win, even if the first shot doesn't kill the pistol guy, making it more fair and actually incorperates strategy, and not just a mad rush to the pistol's spawn point and whoring it until it runs out of ammo.
Happy New Year
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