Fistfight is the most fun I've had in Reach since probably the initial release
I'm pretty sure development is solely left to Bungie themselves. Bungie split from MS to look for a publisher, not a new boss (albeit, they still talked to MS about being their next publisher, but you know they wouldn't have supported PS3 development).
I'm also pretty sure they're going to keep their tech on lock down so I don't foresee them asking Activision to (hire someone to) develop a PC port.
Their agreement with AV is only for this Aerospace game. They're free do to whatever with whatever else they come up with. Bungie is owned by it's employees, not schmucks in suits (tho, there may be a couple of them in different attire at the office)
Not about Activision hiring someone to develop a PC port, I was thinking more along the lines of Activision wanting Bungie to have a game out by a certain time. Though if Bungie truly is free to do their own thing, then I have hopes for a good PC port.
That said, Gearbox did a fine job with the Halo PC port. I read somewhere that it was some last-minute Microsoft changes that made certain aspects less than equal to their Xbox counterparts (notably, missing shaders and bad netcode).
I don't know about the missing shaders, but the netcode issues were due to Microsoft forcing Gearbox to make the game 56k compliant. Really, the netcode isn't that bad anyway. Sure, we all complained about it back in the day, but compared to the random BS you get in more modern games Halo's netcode was remarkably consistent. As long as you lead properly, what you do is what you get.
Shaders/particle effects/cubemaps weren't missing from the game, they just weren't implemented. Cases in point: assault rifle, Fuel Rod Cannon, Shield Door on T&R, Flag Pole, Jackal Shields.
And yeah, I actually prefer Halo's netcode to the lagtastic bullshit shenanigans I see in BC2.
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