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Thread: Halo: Reach Discussion

  1. #4861
    Kid in the Hall Kornman00's Avatar
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    Re: Halo: Reach Discussion

    Fistfight is the most fun I've had in Reach since probably the initial release
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  2. #4862
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: Halo: Reach Discussion

    Quote Originally Posted by Hotrod View Post
    I've read at a few places that it's gonna be on PC as well. Then again, we'll never really know until the game is officially announced.
    If it's one of the games published by Activision, expect a 3/4 baked console port to PC.
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  3. #4863
    State your identity! Hotrod's Avatar
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    Re: Halo: Reach Discussion

    In that case, I think I'm gonna buy it on 360 then :P
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  4. #4864
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    Re: Halo: Reach Discussion

    Quote Originally Posted by Warsaw View Post
    If it's one of the games published by Activision, expect a 3/4 baked console port to PC.
    With Bungie doing the development, should be great.
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  5. #4865
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: Halo: Reach Discussion

    Depends on how close Activision has them on the development leash. They might give equal polish to the PC version or they might be forced to not spend as much time as they would like to because they have to start on the next game or have a holiday release.
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  6. #4866
    Kid in the Hall Kornman00's Avatar
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    Re: Halo: Reach Discussion

    I'm pretty sure development is solely left to Bungie themselves. Bungie split from MS to look for a publisher, not a new boss (albeit, they still talked to MS about being their next publisher, but you know they wouldn't have supported PS3 development).

    I'm also pretty sure they're going to keep their tech on lock down so I don't foresee them asking Activision to (hire someone to) develop a PC port.

    Their agreement with AV is only for this Aerospace game. They're free do to whatever with whatever else they come up with. Bungie is owned by it's employees, not schmucks in suits (tho, there may be a couple of them in different attire at the office)
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  7. #4867
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: Halo: Reach Discussion

    Not about Activision hiring someone to develop a PC port, I was thinking more along the lines of Activision wanting Bungie to have a game out by a certain time. Though if Bungie truly is free to do their own thing, then I have hopes for a good PC port.

    That said, Gearbox did a fine job with the Halo PC port. I read somewhere that it was some last-minute Microsoft changes that made certain aspects less than equal to their Xbox counterparts (notably, missing shaders and bad netcode).
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  8. #4868

    Re: Halo: Reach Discussion

    I don't know about the missing shaders, but the netcode issues were due to Microsoft forcing Gearbox to make the game 56k compliant. Really, the netcode isn't that bad anyway. Sure, we all complained about it back in the day, but compared to the random BS you get in more modern games Halo's netcode was remarkably consistent. As long as you lead properly, what you do is what you get.
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  9. #4869
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: Halo: Reach Discussion

    Shaders/particle effects/cubemaps weren't missing from the game, they just weren't implemented. Cases in point: assault rifle, Fuel Rod Cannon, Shield Door on T&R, Flag Pole, Jackal Shields.

    And yeah, I actually prefer Halo's netcode to the lagtastic bullshit shenanigans I see in BC2.
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  10. #4870
    It Isn't Easy Being Green DarkHalo003's Avatar
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    Re: Halo: Reach Discussion

    You can never tell with Bungie. If it's an MMO, then they may just try to make it the first widely accepted console MMO, however, i'm not sure how it will fair.
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