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Thread: Quick-Crit 2011

  1. #11

    Re: Quick-Crit 2011

    bad bad snaf!

  2. #12
    Senior Member =sw=warlord's Avatar
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    Re: Quick-Crit 2011

    Starting to learn how to use Trackview in Sandbox2.
    If anyone can find some good videos showing fighter tricks such as air shows and what not that would be appreciated as I've never really been too interested in air shows before.
    Animation is a little jittery but with some more work this should work out pretty well.
    Location of the animation may change so I wouldn't be too concerned about how the animation splices through the valley.

  3. #13
    got dam forumers.... SnaFuBAR's Avatar
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    Re: Quick-Crit 2011



    meh, getting closer.

  4. #14
    Senior Member ICEE's Avatar
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    Re: Quick-Crit 2011



    These regions dont look right to me. It seems to me that the eye lid areas should flow more seamlessly into the temple

  5. #15
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: Quick-Crit 2011

    Hard to tell from this angle, but the face also looks somewhat flat.

  6. #16
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    Re: Quick-Crit 2011

    smooth out the area where the nose starts. the change from forehead to nose should be more gradual. also, the cheek bones are a tad high. and the cheeks are sunken. thats whyh you've getting those sharp and slightly feminine features bellow the nose.

  7. #17
    got dam forumers.... SnaFuBAR's Avatar
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    Re: Quick-Crit 2011

    Quote Originally Posted by Warsaw View Post
    Hard to tell from this angle, but the face also looks somewhat flat.
    face is anything but flat, and in fact follows the outline of my face very closely.
    Quote Originally Posted by roosterMAP View Post
    smooth out the area where the nose starts. the change from forehead to nose should be more gradual. also, the cheek bones are a tad high. and the cheeks are sunken. thats whyh you've getting those sharp and slightly feminine features bellow the nose.
    change from the forehead to the nose is perfectly fine and is actually a trace of my own. however, from under the eyes to the nose was unfit, as well as above the nostrils. Cheekbones aren't high, and, according to the zygomatic bone/arch on anatomy charts, they're in line. i'll take another look at the sunken cheeks and see if it's too much, but i feel like they're helping to define the cheekbones without the 3/4 profile becoming caricature.

    also, i went ahead and smoothed out the transition from the eyes to the temples. no more goggle look.

  8. #18
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: Quick-Crit 2011

    Like I said, hard to tell at that angle, even with the wire-mesh laid over.

  9. #19

    Re: Quick-Crit 2011

    snaf thats a terrible piece of modelling and you know it

  10. #20
    Intellektueller Bastinka's Avatar
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    Re: Quick-Crit 2011

    Oh god, the ears.

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