Quote Originally Posted by CodeBrain View Post
Halo 2 Vista does scripting in Guerilla, however Halo Custom Edition does scripts a different way.

This is what you must do in 7 steps (LOLOLOL BUNGIE 7 LOL)

1. Open your level in Sapien (or any level really)
2. Once the level has fully loaded, Press the tilde key (~) while the game window is selected. If done correctly, all sounds/movement should be temporarily stopped while a purple/pink halo text should appear at the bottom left of the game window. This is the console.
3. Type in the following in the console: script_doc
This command will make a file called hs_doc located in the Halo CE Root directory ("C:\Program Files\Microsoft Games\Halo Custom Edition" if using a 32 bit PC or C:\Program Files (x86)\Microsoft Games\Halo Custom Edition if using a x64 bit PC) This is a list of script commands that you can use with Halo CE.
4. Open Notepad.
5. Put that spawning vehicle script I posted above in Notepad. Save it to the following directory: "C:\Program Files\Microsoft Games\Halo Custom Edition\data\levels\test\whateveryourmapiscalled" for x32 bit PC's or "C:\Program Files (x86)\Microsoft Games\Halo Custom Edition\data\levels\test\whateveryourmapiscalled" for x64 bit PC's. Obviously "whateveryourmapiscalled" is what the map name is. MAKE CERTAIN however the tags folder is exactly the same way as the data folder (like, since the map folder in the data folder is in the test folder, the directory for your level in the tags folder is: "C:\Program Files\Microsoft Games\Halo Custom Edition\tags\levels\test\whateveryourmapiscalled" for x32 bit PC's or "C:\Program Files (x86)\Microsoft Games\Halo Custom Edition\tags\levels\test\whateveryourmapiscalled" for x64 bit PC's.
6. If Sapien is closed, reopen it again. If not, continue to step 7.
7. Compile scripts. Save the level. Compile the level with tool.
i never knew how to get scriptsw to work code...if there was rep i'd bomb you with positive right about now