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Thread: Project: Unify Halo Custom Edition

  1. #11

    Re: Project: Unify Halo Custom Edition

    I'm pretty sure you can run two dedicated servers with different versions on the same machine and have them show up in the list. I don't remember ever hearing differently.
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  2. #12
    Senior Member Patrickssj6's Avatar
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    Re: Project: Unify Halo Custom Edition

    but they have different ports...so that might be a reason.
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  3. #13

    Re: Project: Unify Halo Custom Edition

    Touche...
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  4. #14
    Senior Member Patrickssj6's Avatar
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    Re: Project: Unify Halo Custom Edition

    The next time GameSpy threatens to take down the servers, we'll just write our own and this problem can be fixed :P
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  5. #15
    Senior Member Rentafence's Avatar
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    Re: Project: Unify Halo Custom Edition

    On the topic of "Unifying Halo Custom Edition", as far as custom maps go, has there been any thought to making an unofficial 1.10 version with some sort of ability to retrieve maps the client doesn't have?

    E: Wait I forgot Halo would have to restart completely for the map to be run anyway. Never mind.
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  6. #16

    Re: Project: Unify Halo Custom Edition

    It's still a good idea, and something that needs to happen.
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  7. #17
    Senior Member Patrickssj6's Avatar
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    Re: Project: Unify Halo Custom Edition

    Quote Originally Posted by rentafence View Post
    On the topic of "Unifying Halo Custom Edition", as far as custom maps go, has there been any thought to making an unofficial 1.10 version with some sort of ability to retrieve maps the client doesn't have?

    E: Wait I forgot Halo would have to restart completely for the map to be run anyway. Never mind.
    We would have to modify the client for that..otherwise it's of course a great idea.
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  8. #18

    Re: Project: Unify Halo Custom Edition

    Again, next time GameSpy makes an announcement that they're going to bring down the list server we can integrate something like this. Honestly if you don't care about pirates, it might be a cool idea to integrate a client that auto-downloads map files from halomaps or something and also checks a community hosted list server.
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  9. #19
    Kid in the Hall Kornman00's Avatar
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    Re: Project: Unify Halo Custom Edition

    Since this is out now, mind posting the changes you did? I could look into implementing a tweakable system in OS.
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  10. #20
    Amit's Avatar
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    Re: Project: Unify Halo Custom Edition

    The thing I find most astounding is that the thought of doing this only took place two weeks ago. If it was so simple, why did it take so long for us to start doing it?

    Quote Originally Posted by rentafence View Post
    E: Wait I forgot Halo would have to restart completely for the map to be run anyway. Never mind.
    If you even managed to get the client to download the map automatically, I don't see how it would be difficult to have the game restart itself automatically...and maybe join a server directly. Hell, you might as well make a Modacity edition of the Halo Client lol.
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