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Thread: Quick-Crit 2011

  1. #61
    swag under pressure Boba's Avatar
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    Re: Quick-Crit 2011

    jesus fucking christ

    make a leopard 2a7 and i'll suck your cock

    e: just realized you were making it for a class, shouldn't have asked
    Last edited by Boba; February 14th, 2011 at 08:21 PM.

  2. #62
    Teh_kid kid908's Avatar
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    Re: Quick-Crit 2011

    Quote Originally Posted by Hunter View Post
    radii?

    I did have all of the suspension in originally, but lecturer's said i should take it out as tbh it isnt seen unless of course, the ingame asset took damage and lost the detachable treads.
    I'm studying at Staffordshire University.

    I will take your advice into account for next model thanks Snaf Ive gotta get it done and get the lowpoly done ect and stuff, and still have another 2 modules to start lol. It's only INTRO to 3D Modelling, so at the moment this flys through.

    The PP2000 I did got 100/100 for the model and overall I got 95.85% for that module. :P
    Look at the angles of the detail. Yours is consistent in the back almost at a parallel to the y axis while the actual is actually not. The radii of the gear box(?) (looks like it but not sure. It could just be where the engine axial.) is not the right size. Some holes seem too small. Length proportion seems off on some parts. The rear of the thread guard is not a 90 degree angle. looks more like 45, 45, 90 triangle is cut out at the end. (just to further elab on snaf's pay closer attention to details.)

  3. #63
    Senior Member Hunter's Avatar
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    Re: Quick-Crit 2011

    Alright cheers, will do next time. Abit late now as time is getting short.

    Just afew more images, more or less finished.


    This bit was rather awkward to make, has got a weird shape, lecturer was struggling to get it looking right. I managed to do it though:


    And this isn't 100% but it will be fine:


    They are just some random closeups I did, enjoying the viewport AO and Shadows :P This module is only an Intro to 3D Modelling still, smoothey are expecting box's with error's everywhere so not worrying. Main marks come from the lowpoly, bake and textures. And finally in UT3.

    I rather like the outcome of the tank though, just needs sex renders when it's done.

  4. #64

    Re: Quick-Crit 2011

    Man, I need to get some modeling done. :/

  5. #65
    Senior Member Hunter's Avatar
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    Re: Quick-Crit 2011

    Quote Originally Posted by BobtheGreatII View Post
    Man, I need to get some modeling done. :/
    Defo, do it

  6. #66
    Senior Member Hunter's Avatar
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    Re: Quick-Crit 2011

    Quote Originally Posted by Boba View Post
    jesus fucking christ

    make a leopard 2a7 and i'll suck your cock

    e: just realized you were making it for a class, shouldn't have asked
    Just found this thread with that tank you wanted.
    http://eat3d.com/forum/art-gallery/3d-models

    Also, just two more views of it:


  7. #67

    Re: Quick-Crit 2011

    Again with what snaf said, you have a lot of details which look like they were all just slapped together and don't fully represent the shape or function of what they're really for. And rethink your method for those bolts on the side, that's a rather deep hole for a normal in the first place, there's a better way to go about doing that. Granted there isn't time to finish before the end of the assignment however these are things you'll need to fix for future work

  8. #68
    Senior Member Hunter's Avatar
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    Re: Quick-Crit 2011

    Quote Originally Posted by PenGuin1362 View Post
    Again with what snaf said, you have a lot of details which look like they were all just slapped together and don't fully represent the shape or function of what they're really for. And rethink your method for those bolts on the side, that's a rather deep hole for a normal in the first place, there's a better way to go about doing that. Granted there isn't time to finish before the end of the assignment however these are things you'll need to fix for future work
    Okay cheers. 90% of the attachments are welded on lol. And the bolts are rather deep on side as I just emphasised the depth to get a decent normal from them :P

  9. #69
    Senior Member killer9856's Avatar
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    Re: Quick-Crit 2011

    Oh dang! Hunters cranking something out! I need to upgrade my computer more so it can handle tri's/poly's like yours.

    Been working on a scene for a while and a texture. I'm really wanting some crit on the texture. I thought I was getting somewhere, but I'm not sure yet. I followed Timothee's A Look at Hard Surface Texturing for Videogames. As for the alley, I feel there is something missing as of now. If someone would like to contribute, I'd be happy with that as well.

    First is the scene. It's like alley like scene.
    Click image for larger version. 

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    Then here's the texture I've made.
    Click image for larger version. 

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  10. #70

    Re: Quick-Crit 2011

    working on this:


    after a few hours, i'm on this:

    idk, it seems a bit off to me in places, but at the same time, the concept isn't really perspective-correct (the front is completely out of whack)

    anyone shed some light on this shit?

    things i'm aware of is the piece at the back above the wing is extended a little too far, and the 2 front panels dont flow properly.

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