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Thread: Halo: Reach Discussion

  1. #5041
    It Isn't Easy Being Green DarkHalo003's Avatar
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    Re: Halo: Reach Discussion

    Quote Originally Posted by ShadowSpartan View Post
    Certain Affinity made the maps, not 343.


    Not possible, you should know better since I know that you have worked with the engines. Think about tags/map files, it would have to be on everyone's disc in order for people to even see it.
    Just a guess. Didn't Bungie say the armor would be map exclusive if it was added? Or was that someone else here?
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  2. #5042
    Sarcastic Bitch
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    Re: Halo: Reach Discussion

    Quote Originally Posted by DarkHalo003 View Post
    Just a guess. Didn't Bungie say the armor would be map exclusive if it was added? Or was that someone else here?
    The only thing I have heard about armor from Bungie was a message that someone got from Evil Otto, here is the screenshot.
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  3. #5043
    For Gnomejas sevlag's Avatar
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    Re: Halo: Reach Discussion

    Quote Originally Posted by ShadowSpartan View Post
    The only thing I have heard about armor from Bungie was a message that someone got from Evil Otto, here is the screenshot.
    but how can armor be map exclusive if the armory is a .map file itself (IIRC from reading, shadow prove me wrong if need be)

    as far as im going to bother any more, its probably just model swaps similar to what you can do with H:CE
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  4. #5044
    halord Futzy's Avatar
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    Re: Halo: Reach Discussion

    Quote Originally Posted by ShadowSpartan View Post
    Certain Affinity made the maps, not 343.
    CA works with 343.
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  5. #5045
    Kid in the Hall Kornman00's Avatar
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    Re: Halo: Reach Discussion

    In order armor pieces to be selectable they have to be in the mainmenu.map which hosts the actual interface for configuring your biped. In addition, there are explicit tags related to player rewards which are shared across all maps. Since tag data is statically linked into each cache file (vs shared resource data, which can be externally referenced, eg campaign.map), new player rewards (ie, model customization) could only be done by rebuilding all cache files.

    e: CA does contract work. For instance, they helped with the newest CoD. Since they have Bungie vets, it would make sense for them to work with tools and concepts which they already have previous experience in (as they did with Halo 2). "Easy" money. It relives 343i of the DLC burden (the actual production part anyway) when they're already doing so much more and are probably still trying to figure out if they're going to use a 3rd party engine or an internal engine for their first Halo game (and they're still hiring senior positions).
    Last edited by Kornman00; February 16th, 2011 at 08:40 PM.
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  6. #5046
    For Gnomejas sevlag's Avatar
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    Re: Halo: Reach Discussion

    Quote Originally Posted by Kornman00 View Post
    In order armor pieces to be selectable they have to be in the mainmenu.map which hosts the actual interface for configuring your biped. In addition, there are explicit tags related to player rewards which are shared across all maps. Since tag data is statically linked into each cache file (vs shared resource data, which can be externally referenced, eg campaign.map), new player rewards (ie, model customization) could only be done by rebuilding all cache files.

    e: CA does contract work. For instance, they helped with the newest CoD. Since they have Bungie vets, it would make sense for them to work with tools and concepts which they already have previous experience in (as they did with Halo 2). "Easy" money. It relives 343i of the DLC burden (the actual production part anyway) when they're already doing so much more and are probably still trying to figure out if they're going to use a 3rd party engine or an internal engine for their first Halo game (and they're still hiring senior positions).
    go work for them korn im sure we could use actual flexibility with this next halo (and possibly a PC port)
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  7. #5047
    Kid in the Hall Kornman00's Avatar
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    Re: Halo: Reach Discussion

    While I've always been interested in shared tag data and dynamic tag data mechanisms (albeit, not in the way H2V did it), I'm pretty sure they've already came up with such technology or are currently prototyping designs (though, IIRC, they're already past pre-production). Based on what has been said already and some educated guessing, I'd bet their next game will allow new game content (ie, not just maps) to be added via DLC.
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  8. #5048

    Re: Halo: Reach Discussion

    Damnit Bungie, code your game properly. Yet again, the game has skipped one of my team's turns on offense.

    EDIT: Skipping both of my team's turns on offense.
    Last edited by Arteen; February 19th, 2011 at 04:04 PM.
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  9. #5049
    It Isn't Easy Being Green DarkHalo003's Avatar
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    Re: Halo: Reach Discussion

    Has anyone else noticed laggier games? I've also apparently had better bandwidth since Bungie repaired the servers, but I still either have games that lag once then continue okay or games that lag-out/suffer greatly from lag.
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  10. #5050
    Kid in the Hall Kornman00's Avatar
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    Re: Halo: Reach Discussion

    Oni...on Legendary...with LASO? For only 11k?

    Yeah, fuck that shit.
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