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Thread: Halo: Reach Discussion

  1. #5071

    Re: Halo: Reach Discussion

    Reach hates me. I won a rumble pit match to 25, but only got 21/25 in the The Love of the Game challenge. At least this challenge is cumulative.
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  2. #5072
    Senior Member NotZac's Avatar
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    Re: Halo: Reach Discussion

    Just beat ONI LASO solo. My God, took three damn hours today. What a waste, I deserve 50,000 credits for this accomplishment.

    Also, if any of you are also mad enough to go for this alone, I'd be happy to lend some tips (to those who are doing it with friends as well).
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  3. #5073

    Re: Halo: Reach Discussion

    It's too bad Bungie sucks at making their Invasion maps fun on anything but Invasion. Breakpoint could have been a fun take on Avalanche/Sidewinder, or even the defending side could've been nice map on its own. Just a bit more thought and complexity into the layout. And if the layout was too complex for Invasion, just lock a few of the doors and windows. But no, it's just a sniper/banshee campfest with buildings that don't have much of a structure or purpose.

    I would love it if they took some of the Halo 3 maps, touched up the graphics, and released them for Reach. Easy money. Reach sorely needs some good big team battle maps.

    The Pit
    Ghost Town
    Rat's Nest
    Standoff
    Valhalla
    Avalanche
    Last Resort
    800 msp?
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  4. #5074
    Kid in the Hall Kornman00's Avatar
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    Re: Halo: Reach Discussion

    I wouldn't expect Bungie to just straight up port any maps, especially with armor abilities now in the mix and various other changes (eg, physics). 343i maybe. Bungie is pretty anal with testing. They'll want to actually put those maps into the Reach engine, not just port them, then Reachtest, Reachtest, Reachtest.

    Frankly, I'd just rather have another Forge World getup. Hey, this time they can use Valhalla instead of BG!

    edit: Defiant Drops March 15th.
    Last edited by Kornman00; February 24th, 2011 at 04:47 PM.
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  5. #5075
    Senior Member NotZac's Avatar
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    Re: Halo: Reach Discussion

    I'd like a Forge World space that focuses around human-world geometry. Pieces that, you know, aren't all the same shade of gray.
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  6. #5076
    InnerGoat killed my dakimakura waifu because I didn't post my desk :( jcap's Avatar
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    Re: Halo: Reach Discussion

    idk, if you got human geometry, you'd get a lot of pieces that are the same shade of white...

    see: New Alexandria
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  7. #5077
    Senior Member NotZac's Avatar
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    Re: Halo: Reach Discussion

    I was going for more of the original Foundry-esque art style. Perhaps like Boneyard.
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  8. #5078
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: Halo: Reach Discussion

    I would like a Forgeworld map that isn't blue sky, green grass, and grey mountains. Seriously, worst venue ever. I feel like I'm playing a Gmod sandbox map.
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  9. #5079
    Rocket jump! Lateksi's Avatar
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    Re: Halo: Reach Discussion

    Check this out! The guy's got some funny moves.
    NEED A DISPENSER HERE
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  10. #5080

    Re: Halo: Reach Discussion

    The next Forge World just needs pieces that are more significantly affected by the object color option. Change the color of the whole object, not some tiny detail.

    Despite all of Bungie's testing and iteration, I've seen little love for any of Reach's maps. And we still somehow ended up with Hemorrhage and Paradiso. Hopefully some of the community maps are great for BTB. I loved BTB in Halo 3 but the Reach maps aren't any good for it. They make Sandtrap look like a masterpiece.

    At least Bungie has started to make some minor improvements to the game, like the giving hologram to the shotgun loadout and giving AL to the grenade launcher loadout, giving Elite Slayer's AL loadout a plasma rifle instead of the needler and lowering the initial grenades to 1, introducing overshields to some of the firefight gametypes, and adding the new skirmish gametypes in Invasion. But there's still huge room for improvement. Toning down the melee damage and removing AL from most gametypes would do wonders.

    Also, the loadout menu is buggy piece of crap. It shouldn't be so difficult for the game to actually give me the loadout I selected, or to not reset it to the default after every host migration, or to give me a few extra seconds when I'm trying to decide, or to even let me select one at all. As much as Bungie's design decisions irk me, these basic usabilty issues are indefensible.
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