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Thread: Halo: Reach Discussion

  1. #5131
    Kid in the Hall Kornman00's Avatar
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    Re: Halo: Reach Discussion

    So I decided to play some Reach before I did some work earlier today...played three games of griffball and got 54, plus 69, plus 26 kills (total: 149) all under 30mins...definitely a good playlist to do this week's challenge (since you have to average ~214 kills per day)
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  2. #5132
    Tick Gate 2014 Donut's Avatar
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    Re: Halo: Reach Discussion

    im having this continual issue where it seems like the lag compensation always results in me and the other guy killing each other at the same time, to the point where there are situations where i clearly swing first and we both die, and situations where his hammer goes off before i even hit the RT and we both die.

    on that same note, i usually end up with around 25 kills per game. any more tips korn?
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  3. #5133
    Kid in the Hall Kornman00's Avatar
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    Re: Halo: Reach Discussion

    I usually use Good Connection for my filter. Skill takes WAY too long to get results in grifball so I don't use that anymore.

    As far as hammering goes...idk, you have to get a feel for it. You can't accurately get that feel until you've had a couple of games which weren't affected by bad connections on your end.
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  4. #5134

    Re: Halo: Reach Discussion

    I'll have to try good connection for Grifball. Kills don't seem to be anything other than arbitrary for me.
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  5. #5135
    Senior Member =sw=warlord's Avatar
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    Re: Halo: Reach Discussion

    Quote Originally Posted by TeeKup View Post
    Was it New Venice? I can't remember it's name. Or was it Severs map?
    It was the map which made you shout at anyone using the grenade launcher, or for that matter sticky grenades and armor lock.
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  6. #5136
    Chasing Meteors Sever's Avatar
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    Re: Halo: Reach Discussion

    So, my map.

    Yeah, I need to get Threshold squared away and ready for release - I still have to determine which, if any, gametypes other than slayer will work well on the map, and then implement them. I believe, however, that I've finally finished any and all structural work.
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  7. #5137

    Re: Halo: Reach Discussion

    Quote Originally Posted by Arteen View Post
    I'll have to try good connection for Grifball. Kills don't seem to be anything other than arbitrary for me.
    That advice helped a teeny tiny bit, and I got the weekly, reached Field Marshall, and attained a Killimanjaro Extermination in a single Grifball match. Wewt.
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  8. #5138
    Chasing Meteors Sever's Avatar
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    Re: Halo: Reach Discussion

    God dammit Arteen, you're not supposed to be ahead of me! In this week alone you've gone up 3 ranks!
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  9. #5139

    Re: Halo: Reach Discussion

    Ha! The weekly and firefight arcade just ooze credits, so I couldn't resist. I'm less than <200,000 credits from inclement weather now, but I'm probably going to hold off on getting it until the next map pack.
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  10. #5140
    Kid in the Hall Kornman00's Avatar
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    Re: Halo: Reach Discussion

    Since MS finally flushed all of those old XBL accounts from the Xbox1 days, I was finally able to get my old kornman00 gt back . Glad I spent the 800MSP on the gt change than the Noble pack tbh.
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