Holy fuck...that's almost as bad as Australia has it.
So how about some more gameplay footage?
It's got earthquakes!
Last edited by Pooky; March 5th, 2011 at 12:03 AM.
How do you make intelligent decisions when the information you need to make those choices is thoroughly obscured? The dust and glare are static and pervasive. If someone strategically deployed a smoke grenade, that would be one thing, but when the smoke is something that must be overcome, always, it factors out of any tactical utility.
I don't necessarily need augmented reality. I just want to be able to become aware of a situation from a reasonable distance, in a reasonable amount of time, so I can get to the part of the game that is fun. The part of the game where I'm reacting and making informed decisions.
But I'm sure there are plenty of people that agree with you. The "Soldier role play" market is huge. But I'm not into that. I want some substance.
You're in the wrong game then. Battlefield has always been about soldier play. I'm not seeing why you are having a hard time picking out targets, though. If "reasonable distance" to you is anything more than 250m, that's being a bit over-demanding. I mean, even at greater ranges you can still see someone, you just have to be more attentive. The only maps that I feel could seriously use some toning down on the dust and glare are White Pass and Atacama Desert, but they are not unplayable. The other big issue is that the dust/snow clips through buildings as if they aren't even there. That really fucks with you. You aren't the type of player that goes sprinting around the map shooting any enemy you can find, are you?
@Pooky: now that's just a stupid statement and you know it. Nobody goes running around in Battlefield just spraying their weapon into every nook because they supposedly can't see.
There are currently 4 users browsing this thread. (0 members and 4 guests)
Bookmarks