Over 250 you need a sniper rifle or to be very practiced in marksmanship. That's why the Taliban are so ineffective at using small arms. They have to resort to using IEDs because they dont know how to hit shit.
250 is child's play. 400 is where it starts getting tricky.
At any rate, I meant in-game. In Bad Company 2, it's easy to spot enemies with little effort out to 250m. Beyond that, and you have to be actively looking for them against the background. Hitting them with any weapon is actually not that hard until you start making those >800m headshots on Heavy Metal, and THEN I can understand it being hard to see the target. However, at 800m, not seeing the target too well is natural.
Yes it is for someone who practices all the time. As far as I've heard from some buds who have been on tour there, most taliban only know how to change mags and cycle the bolt. There guns are rusted and pitted pretty badly, and a lot of there AKs have had the stock removed. 250 is a pretty generous range for a rusted out gun with Sino produced ammo and no weapons training.
I was refering to BC2 in a way as well. Out to a certain range, its pretty easy to hit targets with the irons. After that you need the sniper though, because there 4x reticle sucks and the red dot is incredibly inprecise. The Recon class is the only one capable of hitting players at that distance.
Last edited by TVTyrant; March 5th, 2011 at 05:05 AM.
I said that running and gunning was mindless (i.e. CoD and Halo). The view of the enemies is plenty clear in BC2. What he wants is essentially the game to especially contrast them with their background. Well, so much for camouflage or hiding in shadows. I play BC2 on a 480i TV set (since the gaming PC is busted). I can claim I have trouble seeing enemies, but only at ranges exceeding 200m. If you are playing at 1080p, or even 720p, you have no claim. If a guy is hiding in the dust or a shrub, of course you aren't going to see him-that was the point. If he's barely poking his head out of a window, you aren't going to see him from 400m, not even 250m without bringing up irons.
The glare isn't the trouble. The problem is that Battlefield is a game where you have to sit tight, look around, and pray you don't get spotted as you dart from cover to cover. It's not a classic deathmatch, it's not a full on arcade shooter like Halo, and the maps are on a whole different scale than any other popular title. If you can't see, you aren't adapting very well to the game play. If you don't play regularly, then why are you even complaining? Battlefield has never been a game where players can just jump in and kill things well...hell, it's not even a game strictly about killing, it's about team play. You can always tell who the CoD players are because they get a ton of kills and still somehow stay at the lower ranks on the score board because they weren't doing anything useful like healing, reviving, resupplying, capping, or tank-busting.
Last edited by Warsaw; March 5th, 2011 at 06:03 PM.
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