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Thread: Halo: Reach Discussion

  1. #5161
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: Halo: Reach Discussion

    It's not the Armour Abilities themselves that are the problem (except Armour Lock...terrible idea). It's the fact that there are a few other game-breaking mechanics that get exacerbated when combined with Armour Abilities. Melee is one of them.
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  2. #5162
    huehuehue annihilation's Avatar
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    Re: Halo: Reach Discussion

    For me the only major problem is the hitscan. Not having it would solve almost all of the problems.
    Last edited by annihilation; March 9th, 2011 at 01:10 PM.
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  3. #5163
    Kid in the Hall Kornman00's Avatar
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    Re: Halo: Reach Discussion

    Quote Originally Posted by Kornman00 View Post
    Defiant Map Pack Preview Event

    I think I may attend.
    *decided not worth the 60mi roundtrip worth of gas*

    ...

    http://halo.bungie.org/news.html?item=32594
    Apparently, attendees got map codes. Nice!
    FUCK
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  4. #5164
    huehuehue annihilation's Avatar
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    Re: Halo: Reach Discussion

    Damn, that must hurt.

    E: Fix your sig, brah
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  5. #5165
    Tick Gate 2014 Donut's Avatar
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    Re: Halo: Reach Discussion

    lol that sucks korn.

    as far as armor abilities go, the only thing iv seen many time to the point of annoyance is camo sniping. thats some bullshit, especially on boardwalk. there have been some armor lock issues too, for example, being able to use armor lock when youre on the second objective when attacking in invasion spire. sometimes multiple people putting dropshields on the core after they abuse armor lock can be annoying too, but i havent run into anybody coordinated enough to have more than 2 up. that, and i do it too to protect the core on boneyard, so i cant get too upset.

    i love the armor abilities though. i didnt at first, but they have certainly grown on me. in games with loadouts, i usually only use a small amount of the things they give you, but in reach i actually can find a use for all of the abilities. idk why everyone uses jetpack in firefight. i can see the uses to get on higher platforms, but it seems like EVERYONE uses it. i use evade and survive SO MANY plasma grenades. getting shot from behind? shields down? youre going to die? evade to nearest cover, survive. evade supremacy. cant do that with jetpack.
    Last edited by Donut; March 10th, 2011 at 11:50 AM.
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  6. #5166

    Re: Halo: Reach Discussion

    With jetpack you never get shot. Even better.
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  7. #5167
    Tick Gate 2014 Donut's Avatar
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    Re: Halo: Reach Discussion

    i always die with jetpack. thats why im curious why EVERYONE uses it. when i first started firefight i noticed everyone was using it, so i did too, and it did very little for me. i avoid death multiple times per game with evade.

    its like the second i turn the jetpack on all the AI are like "OH SHIT FLYING OBJECT EVERYONE SHOOT IT"
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  8. #5168

    Re: Halo: Reach Discussion

    I agree Armor Abilities aren't the root of the problem, but they are an extension of it. I've said before that the thing that really made Halo 1 combat evolved was how much individual power a given player had. Unlike any other FPS I can think of, in Halo 1 it's perfectly possible to take on and destroy an entire team of enemies plus vehicles with just a Pistol and some grenades. Successive Halo games broke this critical element of gameplay by (among other things) overbalancing weapons and abilities to the point where superior numbers will always triumph. Armor abilities frequently act to create unwinnable situations, where you have no chance of survival no matter what you do. In Halo 1, you always had a chance.
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  9. #5169
    Tick Gate 2014 Donut's Avatar
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    Re: Halo: Reach Discussion

    ^ this.
    its why i still play halo pc.
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  10. #5170
    Neanderthal Dwood's Avatar
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    Re: Halo: Reach Discussion

    Quote Originally Posted by Pooky View Post
    I agree Armor Abilities aren't the root of the problem, but they are an extension of it. I've said before that the thing that really made Halo 1 combat evolved was how much individual power a given player had. Unlike any other FPS I can think of, in Halo 1 it's perfectly possible to take on and destroy an entire team of enemies plus vehicles with just a Pistol and some grenades. Successive Halo games broke this critical element of gameplay by (among other things) overbalancing weapons and abilities to the point where superior numbers will always triumph. Armor abilities frequently act to create unwinnable situations, where you have no chance of survival no matter what you do. In Halo 1, you always had a chance.
    Except on Colliseum 2 against that guy who can only be hurt by grenades.
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