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  1. #11
    RickRotate'd.
    Join Date
    Oct 2010
    Location
    Australia
    Posts
    55

    Re: Halo: Reach Discussion

    Well I was looking on Xbox.com and noticed the new Reach achievements on the compare achievements section.
    What do you think of them?

    Return to Sender -
    Successfully return two flags in a matchmade CTF game.

    Crackin' Skulls
    Kill 3 players with the Oddball in a matchmade Oddball game.

    Candy from a Baby
    Capture two flags from an enemy capture zone in a matchmade Stockpile game.


    So what do you think of these? There is only 3 (that i can find)
    Any thoughts and ideas?

    On Topic:

    I think the biggest problem with Armor Abilities is how they are incorporated into the game. AA's should be pick up items on the map and treated as power weapons because that's exactly what they are in previous Halo's you would never start out with an Active Camo or Overshield you would fight for them and pick them up on the map, and they might only spawn 2-3 times over the course of an entire 4v4 Slayer game. They should not be constant abilities that you spawn with that you can use whenever you like.

    At the very least the only AA's you should be able to spawn with should be movement AA's such as Sprint, Evade, and Jet Pack. You should be able to pick up the other AA's on the map and swap them out for your current AA.

    In every other Halo game that is exactly how AA's would be treated, i don't see how Bungie made the jump from having an Active Camo on map that only spawns a few times during each match to being able to spawn with Active Camo and use it whenever you want, and to think people used to complain about how the BR was too powerful of a starting weapon and now Bungie spawns you with powerups like its no big deal.
    Last edited by Necr0matic; March 10th, 2011 at 09:37 PM.
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