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Thread: Battlefield Tri-hard

  1. #231
    Splendid! ExAm's Avatar
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    Re: Battlefield 3 (updated 3/2 - FULL GAMEPLAY DEMO, part 1)

    I'm doing it right now. I have no fucking idea what you're talking about.



    I was doing the same hand configuration as this guy. minus the right to hold the camera.




    Seriously, you guys are fucking whiners and perfectionists. The animation quality is fine. Great, even. I see nothing about it that looks unnatural, and I see a bunch of additional touches that make them even better than the BC2 animations for the AR15 variants. The movement of the sights in LDS mode, the indication of the stock being braced against the shoulder while reloading, it just fits.
    Last edited by ExAm; March 12th, 2011 at 11:13 PM.
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  2. #232
    Senior Member ICEE's Avatar
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    Re: Battlefield 3 (updated 3/2 - FULL GAMEPLAY DEMO, part 1)

    Exam, you're full of shit. Your arm position isn't even close to as broken as the one in the video. You have zero idea what you're talking about.
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  3. #233
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    Re: Battlefield 3 (updated 3/2 - FULL GAMEPLAY DEMO, part 1)

    Quote Originally Posted by ICEE View Post
    Exam, you're full of shit. Your arm position isn't even close to as broken as the one in the video. You have zero idea what you're talking about.
    Jesus fucking christ, you don't even describe what the problem is and then you expect everyone to understand you. Fuck. I think the following image shows what you mean, though, and why it proves that the arm is positioned unrealistically for a human.



    The green line shows the relative position the middle of the arm should be in to hold the gun comfortably in RL. The red line shows the position that DICE uses and it feels unnatural to hold it that way. Still, I don't give a fuck since it doesn't ruin the gameplay. If it ruins it for you, go send DICE an e-mail and tell them how to do it instead of bitching on this forum.

    I'm surprised nobody has bitched yet about how none of the AI have optics or iron sights mounted on their weapons.
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  4. #234
    A V A L O N TeeKup's Avatar
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    Re: Battlefield 3 (updated 3/2 - FULL GAMEPLAY DEMO, part 1)

    I think it may be the hand model is too big compared to the M4. The M4 IS a carbine but it's not that tiny.
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  5. #235
    Splendid! ExAm's Avatar
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    Re: Battlefield 3 (updated 3/2 - FULL GAMEPLAY DEMO, part 1)

    It's just the FOV, teek. It's just the FOV.
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  6. #236
    Splendid! ExAm's Avatar
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    Re: Battlefield 3 (updated 3/2 - FULL GAMEPLAY DEMO, part 1)

    Quote Originally Posted by Amit View Post
    Jesus fucking christ, you don't even describe what the problem is and then you expect everyone to understand you. Fuck. I think the following image shows what you mean, though, and why it proves that the arm is positioned unrealistically for a human.



    The green line shows the relative position the middle of the arm should be in to hold the gun comfortably in RL. The red line shows the position that DICE uses and it feels unnatural to hold it that way. Still, I don't give a fuck since it doesn't ruin the gameplay. If it ruins it for you, go send DICE an e-mail and tell them how to do it instead of bitching on this forum.

    I'm surprised nobody has bitched yet about how none of the AI have optics or iron sights mounted on their weapons.
    It's not unrealistic, it's just slightly uncomfortable. But you know what? I tried it, and it's easier to hold the gun up that way. Less stress on fewer muscles.
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  7. #237

    Re: Battlefield 3 (updated 3/2 - FULL GAMEPLAY DEMO, part 1)

    I'm not seeing anything wrong there... You guys complaining about that are crazy lol.
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  8. #238
    Senior Member ICEE's Avatar
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    Re: Battlefield 3 (updated 3/2 - FULL GAMEPLAY DEMO, part 1)

    Quote Originally Posted by ExAm View Post
    It's just the FOV, teek. It's just the FOV.
    It isn't. I agree with teek, I think the gun is too small. Amit is also right about the positioning of the arm, but I figured that was obvious.

    @ amit: I'm not saying it's going to be a bad game just because the animations are bad. I'm just tired of animation being the third wheel behind model and texture. Everything graphical about that trailer is excellent except the animation. It's stiff, unnatural, and plainly bad.

    You want to see good animation? look no further. Ignoring the fact that a lot of weapons are mirrored. That was intended to be conducive the jamming feature.
    Last edited by ICEE; March 13th, 2011 at 03:24 AM.
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  9. #239
    Splendid! ExAm's Avatar
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    Re: Battlefield 3 (updated 3/2 - FULL GAMEPLAY DEMO, part 1)

    Ye gods, now I know you're trolling. FC2's animations didn't move very realistically at all. They were somewhere in the uncanny valley or something. BC2's animations were fucking fantastic, and I expect nothing less from BF3. I have seen nothing less, aside from the sprinting animation.
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  10. #240
    Gar TVTyrant's Avatar
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    Re: Battlefield 3 (updated 3/2 - FULL GAMEPLAY DEMO, part 1)

    Crytek needs to learn how guns work. Some of those animations were unbelievably ridiculous. Loading an 03 from the bottom? WTF?
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