I'm pretty sure Bungie will add a whole code list in a day or 2 like they done before.
I'm just going to see if I can snatch a code today. Warlord posted codes from the Waypoint forums on the day of the Noble pack's release. That place was a ghost town, which allowed us to nonchalantly snatch them up, but it will probably be more active by now. Just get a browser window ready with the xbox.com redeem page and be ready to strike like a cobra. Hsssssss.
Except it wasn't at the time annihilation and I (and others) posted. Go troll someplace else.
Last edited by Kornman00; March 15th, 2011 at 09:17 AM.
I watched Rooster Teeth's preview of the maps, and they all seem pretty solid (useless rocket hogs aside). Highlands seems like it will be Reach's first good BTB map, Condemned's wheel-with-spokes layout seems fun, since each room has a completely different layout, and Unearthed actually looks to be a decent Lost Platoon-eque firefight map.
I still wish they'd just port over a bunch of Halo 3 maps and some ODST FF maps. Lost Platoon would be great (put in some choppers!), and Chasm Ten would be fun with jetpacks.
EDIT: Having had a chance to run around the maps, Unearthed seems like it will be a fun and different Firefight map, but it really, desperately needs something other than the rocket hog. Wolf and I played a bit of it, and the rocket hog just isn't any good. It's useless at range, inaccurate, and pretty much a death trap up close. Like in Beachhead, it's just a joke vehicle.
Condemned looks pretty neat. Each room has its own unique layout, and it's surprisingly large. I could see it working as an Invasion Skirmish map.
Highlands might just be Reach's first good BTB map. It feels like a Halo PC map, both in a good and bad way. Good in that it will hopefully play well, but bad in that some of the map's details, such as the water, repeating textures, awful-looking trees in the distance, and abrupt transition between some geometry (e.g. no grime where human structures meet the ground, cave UVs don't properly connect). But I don't mind it really. There's a comforting familiarity to it, it still looks nice, and I'd much rather 343i/CA spend time on making the map fun as possible than making it as pretty as possible.
Last edited by Arteen; March 15th, 2011 at 01:29 PM.
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