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Thread: Halo: Reach Discussion

  1. #5201
    ._. Spartan094's Avatar
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    Re: Halo: Reach Discussion

    I'm pretty sure Bungie will add a whole code list in a day or 2 like they done before.
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  2. #5202
    It Isn't Easy Being Green DarkHalo003's Avatar
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    Re: Halo: Reach Discussion

    I rarely try codes. I only was somehow able to use a code for something I've already forgot about but was pretty major in the past, but that was luck. Most people bot this stuff.
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  3. #5203
    Senior Member leorimolo's Avatar
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    Re: Halo: Reach Discussion

    Someone posted the noble ones on modacity and I think this entire forum took them all XD I got one and so did a few other members
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  4. #5204
    HA10 Limited's Avatar
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    Re: Halo: Reach Discussion

    Quote Originally Posted by Hotrod View Post
    So the Blame Stosh this week was awesome, I wonder who's video that is?

    OH WAIT!

    http://www.bungie.net/Stats/Reach/Fi...ayer=Hotrod192
    :O Epic
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  5. #5205
    huehuehue annihilation's Avatar
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    Re: Halo: Reach Discussion

    So, the new maps are out. How are they?

    E: I wish I had tried playing Reach because THERE'S A MASSIVE LIFE RUINING CRACK IN THE GAME DISK! FUCKFUCKFUCKFUCKFUCK
    Last edited by annihilation; March 15th, 2011 at 05:56 AM.
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  6. #5206
    Kid in the Hall Kornman00's Avatar
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    Re: Halo: Reach Discussion

    Except the map pack isn't actually out. The links are all there but the actual map pack isn't up yet.
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  7. #5207
    Foot Dragger ejburke's Avatar
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    Re: Halo: Reach Discussion

    I'm just going to see if I can snatch a code today. Warlord posted codes from the Waypoint forums on the day of the Noble pack's release. That place was a ghost town, which allowed us to nonchalantly snatch them up, but it will probably be more active by now. Just get a browser window ready with the xbox.com redeem page and be ready to strike like a cobra. Hsssssss.
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  8. #5208
    Senior Member =sw=warlord's Avatar
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    Re: Halo: Reach Discussion

    Quote Originally Posted by Kornman00 View Post
    Except the map pack isn't actually out. The links are all there but the actual map pack isn't up yet.
    Except it is and I've had it downloaded for the past 45 minutes.
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  9. #5209
    Kid in the Hall Kornman00's Avatar
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    Re: Halo: Reach Discussion

    Quote Originally Posted by =sw=warlord View Post
    Except it is and I've had it downloaded for the past 45 minutes.
    Except it wasn't at the time annihilation and I (and others) posted. Go troll someplace else.
    Last edited by Kornman00; March 15th, 2011 at 09:17 AM.
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  10. #5210

    Re: Halo: Reach Discussion

    I watched Rooster Teeth's preview of the maps, and they all seem pretty solid (useless rocket hogs aside). Highlands seems like it will be Reach's first good BTB map, Condemned's wheel-with-spokes layout seems fun, since each room has a completely different layout, and Unearthed actually looks to be a decent Lost Platoon-eque firefight map.

    I still wish they'd just port over a bunch of Halo 3 maps and some ODST FF maps. Lost Platoon would be great (put in some choppers!), and Chasm Ten would be fun with jetpacks.

    EDIT: Having had a chance to run around the maps, Unearthed seems like it will be a fun and different Firefight map, but it really, desperately needs something other than the rocket hog. Wolf and I played a bit of it, and the rocket hog just isn't any good. It's useless at range, inaccurate, and pretty much a death trap up close. Like in Beachhead, it's just a joke vehicle.

    Condemned looks pretty neat. Each room has its own unique layout, and it's surprisingly large. I could see it working as an Invasion Skirmish map.

    Highlands might just be Reach's first good BTB map. It feels like a Halo PC map, both in a good and bad way. Good in that it will hopefully play well, but bad in that some of the map's details, such as the water, repeating textures, awful-looking trees in the distance, and abrupt transition between some geometry (e.g. no grime where human structures meet the ground, cave UVs don't properly connect). But I don't mind it really. There's a comforting familiarity to it, it still looks nice, and I'd much rather 343i/CA spend time on making the map fun as possible than making it as pretty as possible.
    Last edited by Arteen; March 15th, 2011 at 01:29 PM.
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