It felt like it was lacking after all that combat in the first video, especially when the first one was one minute longer.
I like thetealanimations
oh and as an addendum, this is exactly what 'effing PMs are for, if you absolutely must bitch about them do so where nobody else can see
As for the video, it may not be action-packed but I still found it to be infinitely more interesting than the stupid firefight in the last one. We've had oh-shit-it's-a-sniper sequences since forever, but this was presented in a pretty awesome light that made it seem new and exciting, which, considering it's a military shooter set in modern times, is quite an accomplishment imho.
Plus you blow out a wall with a rocket (if that's actually dynamic and not a scripted collapse then yeah)
Last edited by Ifafudafi; March 16th, 2011 at 12:37 PM.
Seems like they were counting on the enemy sniper being a lousy shot. I tried to imagine myself playing that section and I think I would feel more fortunate than triumphant. Plus, scripting.
Last edited by ejburke; March 16th, 2011 at 04:55 PM.
My question is whether if you stand up, he will actually kill you. Whether sometimes (randomly) he will actually kill a squad mate whilst your making your way across the roof. Personally I'd like to see more dynamic content in these somewhat scripted events, if I played the game back on a different difficulty, or just reloaded the chapter I'd want to feel as though the game is slightly different.
Worst cases of scripting I've ever seen in games is the Rainbow Six series. All of them. Enemies are ALWAYS in the same positions, events ALWAYS happen exactly the same, and weapon drops are consistent. I can fire up a game and play it blindfolded because I know exactly what to expect. Even Halo 1 has more variance.
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