Encounters in Halo 1 aren't necessarily "varied" due to their placement, but more so due to the fact they have something that I STILL have yet to see done well in other games: different enemy types.
What I mean is, there could be 3 jackals, 5 grunts, and an elite or 2 same as always, but the way you have to fight that is much different due to each needing a different tactic to kill and just the incredible AI itself acting differently. Overall it's just more fun than shooting each enemy 3 times and he's dead as is in all modern shooters now...
There is that, but I've also run through a level and where there were two Elites, four Grunts, and three Jackals before there are now three Elites, six Grunts, and no Jackals. The only 100% consistent enemies are the Hunters and three gold Elites (T&R bridge, room on AotCR after second elevator, and the Control Room proper).
Also, it's hard to do enemy variance in a game where you are fighting humans. The most you can reasonably do is give them more threatening weapons or riot shields; if you shoot a man in the face, he is most likely going to die. As for other sci-fi shooters: no excuse for them.
http://www.youtube.com/watch?v=q-WBbY8Chi8
Here you go.
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