
Originally Posted by
ODX
Encounters in Halo 1 aren't necessarily "varied" due to their placement, but more so due to the fact they have something that I STILL have yet to see done well in other games: different enemy types.
What I mean is, there could be 3 jackals, 5 grunts, and an elite or 2 same as always, but the way you have to fight that is much different due to each needing a different tactic to kill and just the incredible AI itself acting differently. Overall it's just more fun than shooting each enemy 3 times and he's dead as is in all modern shooters now...
Bookmarks