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Thread: Halo: Reach Discussion

  1. #5321
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: Halo: Reach Discussion

    Quote Originally Posted by Pooky View Post
    I never liked Hang em High personally. It's better without Pistol starts (in Halo 1), but when everyone has mid range weapons you can't really go anywhere on the map without getting spammed from all angles... it just becomes a mindless strafe fest.
    I never had a problem. If you grab the rocket or shotgun, you can dominate without using the pistol too often even with pistol starts.

    I haven't played it in Reach yet, I'll have to check it out. I will say that the DMR can ruin the map big time.
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  2. #5322

    Re: Halo: Reach Discussion

    Quote Originally Posted by Freelancer View Post
    FFFFFFFFFFFFF, just because Bungie calls it "bullet bloom" or something stupid doesn't mean we need to follow suit. Use the correct terminology instead of incorrectly shortening it and making those of us that are using "bloom" properly in reference to graphical bloom confused.

    Your "bullet bloom" is actually called "bullet spread".
    No one cares about bullet spread. No one cares if the pistol gets increasingly inaccurate when you hold down the trigger; they care if it stays inaccurate after you let go. Spread has always been in the games, but the "bloom" mechanic is new. No one calls it spread because they already call spread spread.
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  3. #5323

    Re: Halo: Reach Discussion

    Then call it bullet bloom, it's not bloom.

    Also, if it stays inaccurate it's not emulating anything that would happen in a realistic situation let alone anything made up. I mean maybe if it's directly correlated with how damaged you are it would make sense, the more screwed up you are because of battle the less accurate you'll be. The only other situation I think it could possibly apply to would be barrel-warp due to heat, but shortly after your weapon starts becoming inaccurate it would blow up in that case. That rarely occurs with modern firearms let along firearms that are supposed to be existing 500 years from now.
    Last edited by Cortexian; March 30th, 2011 at 02:33 AM.
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  4. #5324
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    Re: Halo: Reach Discussion

    Quote Originally Posted by Freelancer View Post
    Then call it bullet bloom, it's not bloom.

    Also, if it stays inaccurate it's not emulating anything that would happen in a realistic situation let alone anything made up. I mean maybe if it's directly correlated with how damaged you are it would make sense, the more screwed up you are because of battle the less accurate you'll be. The only other situation I think it could possibly apply to would be barrel-warp due to heat, but shortly after your weapon starts becoming inaccurate it would blow up in that case. That rarely occurs with modern firearms let along firearms that are supposed to be existing 500 years from now.
    I'm sorry, but CoD was on your left, 200 miles back. This is Haloland. An inherently, non-realistic game because it's suppose to be fun (yes, of course 'fun' is opinion based, shut the fuck up) not some "modern warfare".

    It's called bloom because that's what your reticule (a UI element) does to visualize to the player an underlying technical implementation. That implementation dynamically increases the bullet spread the faster you shoot your weapon, so no, it's not just bullet spread. Previous games didn't even relay their true bullet spread to the player because you could still have shots fall outside the area in your reticule.

    Also, if people hate all of these Reach elements, why don't they just go back to Halo 3? It gets kind of old hearing the same complaints, over, and over...
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  5. #5325

    Re: Halo: Reach Discussion

    I don't play any Halo's except Halo 1, so I've gone about as far back as possible.
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  6. #5326

    Re: Halo: Reach Discussion

    Apparently Bungie disabled weapon (and grenade) pickup in Firefight Arcade. Spending 15 minutes with the same two weapons is so incredibly boring. I thought Bungie was finally starting to improve their gameplay decisions, but screw this.
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  7. #5327
    Kid in the Hall Kornman00's Avatar
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    Re: Halo: Reach Discussion

    I never understood why they didn't separate the weapon & grenade pickup options. However, for FFA, it gets seriously annoying when randoms you match up with just pick up the first fucking FRG they find then just spam targets with it. Would have been nice to have weapon set options. So you could set what kinds of weapons you could pick up (on top of weapons you specifically from what you spawn with). So you can disable "heavy" weapon pickups while leaving medium and small weapons up for grabs.

    Additionally, they could have made a pickup option to where you can't pickup weapons dropped by the AI/enemy (it would apply to all engines). So you could still have weapon drops but couldn't just pick up w/e from a grunt you killed.

    If only their megalo script could be used in FF.
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  8. #5328
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    Re: Halo: Reach Discussion

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  9. #5329

    Re: Halo: Reach Discussion

    Quote Originally Posted by Kornman00 View Post
    I'm sorry, but CoD was on your left, 200 miles back. This is Haloland. An inherently, non-realistic game because it's suppose to be fun (yes, of course 'fun' is opinion based, shut the fuck up) not some "modern warfare".

    It's called bloom because that's what your reticule (a UI element) does to visualize to the player an underlying technical implementation. That implementation dynamically increases the bullet spread the faster you shoot your weapon, so no, it's not just bullet spread. Previous games didn't even relay their true bullet spread to the player because you could still have shots fall outside the area in your reticule.

    Also, if people hate all of these Reach elements, why don't they just go back to Halo 3? It gets kind of old hearing the same complaints, over, and over...
    More people are starting to realize how shitty Reach's gameplay really is. Unfortunately, it suffers from the same 'I wanna play with my friends' problem as Blackops.
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  10. #5330

    Re: Halo: Reach Discussion

    The FRG spam was somewhat annoying, but only really on smaller maps during Fistfight or Sniperfight. Even then, you just had to pick a different side of the map, and I can't recall the last time I was ever really bothered by it. As much as I like infinite ammo plasma launchers and grenade launchers, everyone (including myself) gets bored with them by the second round. I can't help but think that everyone's just going to vote FRGfight and Rocketfight now.

    EDIT: My friend's a masochistic bastard so we're played Classic again. At least the Longest remake uses the Elongation layout, even if the size is too small. Rifles is still terrible. The settings have too many annoying quirks, since there's no way to change any specific weapon properties.
    Last edited by Arteen; March 30th, 2011 at 12:27 PM.
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