Last edited by Limited; April 4th, 2011 at 01:18 PM.
If 343 sets out to make a traditional Halo game (e.g. Halo 1-3/Reach), hopefully they add in support for fully integrate-able DLC content like vehicles or weapons or abilities, as well as allow weapon-specific properties to be tweaked (e.g. set DMR damage separately from AR damage, tweak sticky grenade detonation time, frag grenade blast radius and falloff, enable/disable shield bleedthrough with melees, separate melee damage options for health and shields, that sort of thing). It would've been nice if Classic settings could actually emulate the classic games without needless quirks like overpowered snipers and grenades or DMRs instead of BRs.
It would just be so cool to load up Halo Reach and have (essentially) the Halo 2 experience, right there in the playlist options, tied to the modern interface, armory, credit, and stat-tracking system of Reach. Hopefully 343 will be less stingy about maps too.
Either 343 is going to go in a new direction with Halo (risky, might lose older audience, might gain newer audience), or stick with what works (if people keep on buying CoD when each year brings minimal updates to the formula, they'll keep buying Halo too). If 343 goes with the latter option, either they will have to come up with some innovative twist on the formula (such as Halo 2's dual-wielding, Halo 3' equipment, or Reach's armor abilities and loadouts) which will be hard to do, or they'll have to give players more modes, gametypes, settings, weapons, vehicles, and maps to play around with.
Thqh, this is all that really needs to happen. With little exception, each new 'twist' on the gameplay has just fucked it up even more. Keep the core gameplay intact, but dress it up with a modern interface and extras, and give us tons of customization options. For example, things like boarding, dual wielding, evenperksarmor abilities could be gametype specific options with their own playlist.
Last edited by Pooky; April 4th, 2011 at 07:24 PM.
Kill streak rewards? Hell no. Works well in CoD, but not something that should be put into Halo.
But I'm liking Pookie's suggestions there about specific gametype options that go in depth like that. That way, the game would always feel fresh depending on what you're playing, and if somebody wants to go for a more Halo 2 feel with dual wielding but no equipment, then give them the option I say.
Oh, and more Elite customization options would be awesome too.
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