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Thread: Halo: Reach Discussion

  1. #5381
    A V A L O N TeeKup's Avatar
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    Re: Halo: Reach Discussion

    Clearly. But, I like the idea of maps taken from different environments in the Halo 'verse.

    Harvest, Madrigal, Jericho VII, Chi Ceti IV, Arcadia, Sigma Octanus IV and especially Onyx in the Zeta Doradus system.

    Harvest for example, something seems beautiful and suspenseful about sprinting through a golden field of crops, being tailed by a banshee while JOTUN harvesters are scrambling above you, maybe Mack firing the Mass Driver in the background?
    Last edited by TeeKup; April 5th, 2011 at 01:59 AM.
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  2. #5382
    State your identity! Hotrod's Avatar
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    Re: Halo: Reach Discussion

    Yeah, I have to agree with you on that, and it's something that Reach should have had instead of all it's multiplayer maps being a part of the campaign. Then again, the Defiant Map Pack did really well in this area, since both maps represent parts of events in The Fall of Reach and First Strike (being Gamma Station and Big Horn River/the crashed Pelican that all the Spartans were in).
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  3. #5383
    Kid in the Hall Kornman00's Avatar
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    Re: Halo: Reach Discussion

    Quote Originally Posted by TeeKup View Post
    "Earn a Running Riot and you can call a MAC Bombardment from orbiting ships"
    "And if you're playing as an Elite, call in a Tactical Glassing. Winning!"
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  4. #5384
    Senior Member =sw=warlord's Avatar
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    Re: Halo: Reach Discussion

    There were no reason really that they couldn't have left duel wielding as a option for customs.
    I think if they had left it in we might see alot more creative game types.
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  5. #5385

    Re: Halo: Reach Discussion

    Quote Originally Posted by =sw=warlord View Post
    There were no reason really that they couldn't have left duel wielding as a option for customs.
    I think if they had left it in we might see alot more creative game types.
    Not to mention that certain customs I tried to make in Halo 3 (classic mode...) really need it disabled to work. Always better to have options.
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  6. #5386
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: Halo: Reach Discussion

    Quote Originally Posted by Hotrod View Post
    Yeah, I have to agree with you on that, and it's something that Reach should have had instead of all it's multiplayer maps being a part of the campaign. Then again, the Defiant Map Pack did really well in this area, since both maps represent parts of events in The Fall of Reach and First Strike (being Gamma Station and Big Horn River/the crashed Pelican that all the Spartans were in).
    Reach didn't even look anything like it was described. Where are my forests? Why was everything barren desert or flat plains? I wanted to shoot bitches while jumping between trees.
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  7. #5387
    HA10 Limited's Avatar
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    Re: Halo: Reach Discussion

    Just donated to charity

    Shipping estimate: April 13, 2011 - April 19, 2011
    Delivery estimate: April 27, 2011 - May 17, 2011

    Hope I'm still alive 17th May!
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  8. #5388

    Re: Halo: Reach Discussion

    Beat LNoS on Mythic with a friend last night. Oh Jorge, I hate you so much.

    "Is there any place the Covenant isn't?!"

    God damn it Jorge, of course the Covenant are in space. How the hell else did they get to Reach?

    Also Community BTB is up. Most of the maps I've played so far aren't great, but they beat Hemorrhage and Paradiso. Barely. One was a map set in the canyon with banshees and falcons, but the flight ceiling is an instant kill zone. That's criminally poor design right there. 30 seconds into the match it was -1 to -3.
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  9. #5389
    Senior Member Champ's Avatar
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    Re: Halo: Reach Discussion

    Why don't they put Asylum, Pinnacle, and Reflection in the Classic playlist? Also how about some Halo 3 maps?
    Last edited by Champ; April 5th, 2011 at 05:38 PM.
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  10. #5390

    Re: Halo: Reach Discussion

    Quote Originally Posted by Champ View Post
    Why don't they put Asylum, Pinnacle, and Reflection in the Classic playlist? Also how about some Halo 3 maps?
    I wouldn't put Asylum anywhere, it's one of the most poorly designed, half assed map I've ever seen (not as bad as Paradiso though, nothing is worse than Padadiso).
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