wow... the things i learned tonight.... I wish I could reiterate them
Yeah, pretty much. Updated models, textures, and effects. Just use the same sounds. Unless someone has scripts for the cinematics, they all need to be recreated. Campaign levels should stay the same, but if we need to change something to make the levels work, we can do that.
It still needs to feel like Halo, just a better looking Halo.
Halo Reach had the most useless Warthog in the series, by far. Getting in the Warthog in multiplayer is just begging to die.
The thing that made the vehicles in Halo 1 so unique (other than the physics) was the 'glass cannon' aspect they had. All the vehicles were very powerful and useful, but could also be taken out very quickly if misused. Best example being the tank, which could wipe out nearly a whole team of enemies in a single shot just before dying from 3 pistol shots in the cockpit. That's the aspect of vehicle combat that every subsequent Halo game failed at.
Last edited by Pooky; April 8th, 2011 at 12:52 PM.
That's a casualty of Bungie over-engineering again. They tried to balance the weapons. They balanced them so far that they created an "anti-vehicle" class of weapon. Consequently, since they had that class, they no longer had to leave vehicles exposed to small arms fire. What we are left with are maps overpopulated by anti-vehicle weapons to counter the vehicles. This makes the vehicles nothing more than deathtraps.
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