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Thread: [WIP] Requiem

  1. #41
    Senior Member Rainbow Dash's Avatar
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    Re: [WIP] Requiem

    Alright so here's the plan. Remove grenades on spawn. Remove Rocket reserve ammo Lower sniper reserve ammo to 4, from 8. Make it so you can't jump onto the bridge from below. Add covie boxes and shit. Make all teleporters two way. Switch OS and sniper rifle positions.
    Last edited by Rainbow Dash; April 8th, 2011 at 08:19 PM.
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  2. #42
    lol modacity Timo's Avatar
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    Re: [WIP] Requiem

    The grenades that spawn by the teleporter exits make it easy to just spam frags into the base.
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  3. #43
    Chris chrisk123999's Avatar
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    Re: [WIP] Requiem

    Thought I saw some untextured faces in a few spots.
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  4. #44

    Re: [WIP] Requiem

    Quote Originally Posted by chrisk123999 View Post
    Thought I saw some untextured faces in a few spots.
    That's because this was just a play test build. The graphical portion of Sels maps are usually the last thing to be completed since they're not really important.

    However, add those holo-consoles around the platform under the bridge that I mentioned Sel.
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  5. #45
    Senior Member Rainbow Dash's Avatar
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    Re: [WIP] Requiem

    Quote Originally Posted by Timo View Post
    The grenades that spawn by the teleporter exits make it easy to just spam frags into the base.
    Yeah, I'll move those, though with no grenades on spawn I expect that the grenade issue won't be a problem.

    Quote Originally Posted by chrisk123999 View Post
    Thought I saw some untextured faces in a few spots.
    Yeah, I'll get those fixed up eventually.

    Quote Originally Posted by Freelancer View Post
    That's because this was just a play test build. The graphical portion of Sels maps are usually the last thing to be completed since they're not really important.

    However, add those holo-consoles around the platform under the bridge that I mentioned Sel.
    k
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  6. #46

    Re: [WIP] Requiem

    could we have a beta link?
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  7. #47

    Re: [WIP] Requiem

    It was posted in the Gamenight 4/8 thread.

    http://www.modacity.net/forums/showt...l=1#post577977
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  8. #48
    Senior Member Rainbow Dash's Avatar
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    Re: [WIP] Requiem

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  9. #49
    Neanderthal Dwood's Avatar
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    Re: [WIP] Requiem

    CAG Gonzo
    Period 1
    Mrs. Whine

    How to Whine

    Such elegant poetry. What he said is what I was saying, but I suppose the words I chose led to different interpretations. The fact that some of you seem to think I'm throwing a temper tantrum because I chose to fight for the name for my map politely instead of just ignoring SeL leads me to believe that you 1) aren't paying attention to anything but your own contorted views, and 2) that no amount of discussion will persuade you otherwise.

    Oh, seniority, huh? You mean that interesting social trait that arises when people become familiar and friendly with an individual, then as time progresses, begin siding with said individual, and fighting for what he wants? Yeah, that's not seniority. It's popularity. And it has no correlation to whose map should get the name. SeL may be more experienced, and I recognize he has seniority over me because of his experience, but that doesn't mean I'm evil for defending my desire to keep my map named as is.

    My map is no longer shat on steroids. For the last time, people, stop using that in your arguments. I'm unclear as to what part of 'Requiem is no longer a rip, copy, or remake of Extinction' you are misunderstanding. It started out as a plan to overhaul the Extinction concept; nothing more.

    Again, I'm not whining. Say again: I am not whining. If I need to repeat it for you a third time, then all hope is lost for you. I chose to confront this issues. What if SeL releases his Requiem, and I release mine, with neither of us giving thought to each other's work. Would you not say that is disrespectful and rude, on both of our parts? Thus, I have brought this up now, instead of ignoring it, as SeL has done.

    Newbkilla, how about you go back and read my response to SeL before saying all I have to do is rename my scenario file? You might learn something, and can avoid coming off as a fool who is making inaccurate/incomplete assertions.

    Sel's map is of higher quality to you. In my opinion, my map is better than his. SeL will feel the same way (about his map). You can't use personal opinion as a concrete base for determining who has rights to the map name.

    “Last I checked bungie has not made any maps where you fly around in invincible vehicles for 5 minutes before seeing anyone, sorry.”

    This is true. However, you cannot extend this statement to my map, as it is not a copy, rip, or remake of Extinction. I used to love that map, but it attracts some of the worst players in CE. Too noobtastic, hence this weird long and drawn out process that is called multiplayer design, which you seem to have conveniently overlooked. Ask yourself this: does it seem logical that I would go through all this effort of making a fantastic map, just to have it left to rot by leaving everything up to the noobtacular par of Extinction? If you're getting an answer other than 'no', you have problems with some process of your logic.

    “I've been at this for four years, all changing the map name requires is taking your .scenario and saving it under a new name :s”

    I'm sorry. Do you have access to my hard drive? No? So you don't know where I have references to Requiem. I have dozens of scenes bearing the name in some aspect, not to mention several documents describing the plan, process, testing procedures, etc. Renaming them, while not difficult, would certainly be tedious. Not to mention, I've been operating with Requiem as the name for over two years.

    “A halomaps thread, as I've already pointed out, hardly constitutes the amount of time in development, let alone rights to a map name”

    Perhaps, but it does alert the public to your intent. You can say you've been working on a map named Requiem for 10 years if you want. But if no one else knew that, and someone else comes along and publicly declares their intent to use the name before you do, well you don't really have anyone to be mad at other than yourself. I get you had the name first (in this case), but no one else can vouch for you (again, in this case), and you can't (more than likely) offer concrete proof. This is how most things of this nature work.

    “My answer probably would have been different if what you were making looked anything like a map that has the potential to play well, and not something doomed to be incredibly popular among the bad players who play the maps like it (read most of the ce community).”

    Geez man. No need to get all pissy. I could extend similar conjectures to your map if you want to take that route. We can all find things wrong here. You clearly don't seem to be a big fan of large, open maps. But your logic here fails in that you seem to think I'm going to use the same noob-based weapon and vehicle palettes.

    Let me make this clear: a lot of thought is going into tailoring the tags to help coerce a tactical application of effort on the part of the player. Translation: I'm working hard to cut down the noobiness of the palettes. If you can't accept that, fine. But stop bringing it up, because this map is no longer a copy, rip, remake, or anything else other than a large map with some smaller minimaps within.

    I understand the majority of the CE community is under-aged and incredibly nooby at playing the game. But they'll still have maps like Extinction and Coldsnap to go noob to their heart's content. Requiem is for intelligent, strategic and tactical players. Ive spent a lot of time not only considering how to tailor the tags to this style of gameplay, but also how to tailor the BSP to discourage camping in places, using any one vehicle or weapon throughout the game, and so on, so forth.

    If you don't like big maps, that's your opinion and I won't try and convince you to leave it. But quit whining about mine. I'll take your criticism, but you haven't given me anything other than a modified statement of your hatred for large maps filled with nooby palettes. If you have something specific related to the map itself, lay it on me.


    "I came in here expecting to see more progress on the Extinction remake. Ugh...wut?"

    "and you found a good map instead

    *SHOCKER*"

    Real mature of you. For someone who has been in this business for a while, you sure are acting childish and intolerant. I'd think spending a few years in this kind of community would build up a sort of immunity to things like this, but I suppose it could summarily have the opposite effect. Nevertheless, I won't be joining you at your level. You have fun continuing to make a fool of yourself.

    I came here to figure out who was naming their map Requiem. Holy cow. It was supposed to be as simple as 'Hey, I wanted to use Requiem for my large map, but you want to use it for your small map. What should we do to rectify this so we don't both release a map with the same name?'.

    But no.

    Your cocky self decided, for some reason or other, to turn it into some sort of big deal. Grow up already. I really don't understand why you're so worried, or what the hell your problem is, unless there's something under the surface going on here. You don't see me getting arrogant about my map, awesome as it is. It's better than yours in my own opinion, largely because it is my own labor, but also because I just don't liked close-quarters map designs. Too inviting of noob tactics. But in either case I'm not about to go preaching to the community about how my map is so much better than yours.

    If you can't have even the common decency to be polite about all this, then whatever. You continue making your 'oh so special' map, and I'll continue mine. Obviously, you'll be done before me, as I still have quite a lot of work to do before alpha release. If this whole name issue can't be resolved due to your grotesque inaction, then do whatever you want, because it seems that's all that matters to you, anyway.

    To those suggesting one or both of us rename our maps (and that are doing so politely), I'm considering the notion. If SeL decides his almighty superior map is to be named Requiem and gets it out before me, obviously, there's nothing I can do about it. I'll rename my map to something entirely different that will in no way bear any relation to Requiem or a production from SeL.

    Since SeL will likely continue to stand idly as his map and its name are challenged, let this be an end-all: quit whining about the name. Move discussions about my map to my thread, and keep criticizing this one on this thread. Don't mix them up any more than they already are.


    So uh yea.
    Last edited by Dwood; April 10th, 2011 at 01:06 AM.
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  10. #50
    lol modacity Timo's Avatar
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    Re: [WIP] Requiem

    Looks like someone needs to stop using a thesaurus every time they post :|
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