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Thread: Modacity Minecraft Server

  1. #131

    Re: Modacity Minecraft Server

    Changelog?
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  2. #132
    For Gnomejas sevlag's Avatar
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  3. #133
    InnerGoat killed my dakimakura waifu because I didn't post my desk :( jcap's Avatar
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    Re: Modacity Minecraft Server

    The server probably won't be updated for at least a week. A 1.5 Bukkit release will not happen until Minecraft 1.5's bugs are patched in an upcoming release. So, if you want to do anything in the server, you're best off reverting to 1.4 if you can.
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  4. #134

    Re: Modacity Minecraft Server

    Powered rails
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  5. #135
    InnerGoat killed my dakimakura waifu because I didn't post my desk :( jcap's Avatar
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    Re: Modacity Minecraft Server

    The powered rails suck. For them to be effective you would need to lay one with a redstone torch every few pieces of regular track. We're still better off with the cheap yet effective booster cart system.
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  6. #136

    Re: Modacity Minecraft Server

    What are you talking about? A torch powers the track 8 tracks in either direction, excluding the one being powered initially. You'd only need a torch every 16 track pieces... One torch will power a total of 17 track pieces from my understanding.

    ========T========

    T = Torch, track piece on top of torch would also be powered.

    Also, there's this which I don't quite understand as I can't seem to visualize it:
    • When you power a track, 8 tracks in both directions (excluding the track being powered) will be powered. If you have a 19 Powered tracks in a row [1,2,3...18,19] and you Power track 10, tracks 2-9 and 11-18 will receive power. If you add power to track 9, after powering track 9, track 1 will not be powered, even though it is within the 8 tracks. After this, if you remove power from track 10, power will be taken from track 9, however, the same tracks will be stay powered (tracks 1 which should be powered is not, and track 18 which is powered, should be unlit). If you power track 2, (or 18), you will get power in the next 8 blocks.
      • Doing this, you can power infinite tracks with only 3 torches. 1) If you power track 1, up to track 9 will be lit. 2) Power track track 9 (or last lit track) and 10 (the last unlit track). Putting power in track 9 will keep the previous tracks lit, and 10 will power the next. 3) Then unpower 1, it will still be lit, as 9 is lit, and in the 8 range. 4) Now unpower 9. 1 is still lit. Jump back to step 2.
      • This also means you can't power tracks in steps of 1 (unless you make something fancy with redstone circuitry). You would have to unpower everything, then power the one 8 steps away (you need n carts + 8 for the number of tracks)

    Last edited by Cortexian; April 20th, 2011 at 03:02 PM.
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  7. #137
    This place is just awful king_nothing_'s Avatar
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    Re: Modacity Minecraft Server

    Quote Originally Posted by jcap View Post
    The powered rails suck. For them to be effective you would need to lay one with a redstone torch every few pieces of regular track. We're still better off with the cheap yet effective booster cart system.
    Agreed.

    Regardless of the torch situation with them, they are just incredibly weak, especially on inclines.

    We may find some ancillary use for them in our current system, but as for using them for actual long-distance boosting...no.
    Last edited by king_nothing_; April 21st, 2011 at 02:07 AM.
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  8. #138
    For Gnomejas sevlag's Avatar
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    Re: Modacity Minecraft Server

    use them to keep tabs on run away carts?
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  9. #139
    Slightly Insane JackalStomper's Avatar
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    Re: Modacity Minecraft Server

    Notch and crew seem make it a point to make sure railways suck. And they're going after torches next! I'm not even sure detector rails will work in the stations (especially in the main station with the cart dispenser) because there would be nothing to stop the carts so you can get in!
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  10. #140
    For Gnomejas sevlag's Avatar
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    Re: Modacity Minecraft Server

    is the server on 1.5 yet?
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