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Thread: Halo: Reach Discussion

  1. #5471
    Neanderthal Dwood's Avatar
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    Re: Halo: Reach Discussion

    Tried Reach firefight w/ bro last night: It's pretty cool. I'd like it a lot more if there was moar ODST Firefight maps
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  2. #5472

    Re: Halo: Reach Discussion

    Bungie posted the Weekly, with info on May's matchmaking updates. No word on Firefight Arcade (enabling weapon pickup across the board or adding new gametypes to make up for it), so I can assume my former favorite playlist is still terrible. Whatever, farming turtles in Final Fantasy XIII for hours at a time is more fun anyway. At least Classic will finally get objective gametypes, but no word on removing that awful Rifles variant. Living Dead is getting bumped up to 12 players with Alpha Zombie traits enabled. Action Sack has some neat gametypes too (Splockets!).
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  3. #5473
    State your identity! Hotrod's Avatar
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    Re: Halo: Reach Discussion

    I'm really liking the changes they're putting in the playlist update. It's about time they have shotty snipers, but there aren't enough small maps that will work well with it.

    Duel sounds fun though, as long as it's swords.
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  4. #5474
    A V A L O N TeeKup's Avatar
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    Re: Halo: Reach Discussion

    They're just NOW implementing shotty snipers? On what maps? More reflection and sword base? No thanks. Highlands could be a good candidate for that, Hemorrhage always is/has been, Tempest could be.
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  5. #5475
    State your identity! Hotrod's Avatar
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    Re: Halo: Reach Discussion

    Powerhouse would be a good map for shotty snipers. Actually, Powerhouse is a great map overall, one of the few maps that shipped with the game that I consider to really be good.
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  6. #5476
    ._. Spartan094's Avatar
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    Re: Halo: Reach Discussion

    Quote Originally Posted by Hotrod View Post
    Powerhouse would be a good map for shotty snipers. Actually, Powerhouse is a great map overall, one of the few maps that shipped with the game that I consider to really be good.
    Powerhouse was one of my favorite maps since the beta.

    Also I love how cheap Action Sack is, to many people low ranked and are godawful terrible
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  7. #5477
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: Halo: Reach Discussion

    Powerhouse is more fun when the DMRs are gone. And I mean more so than other maps. It's insanely fun with no DMR weapons.
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  8. #5478
    It Isn't Easy Being Green DarkHalo003's Avatar
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    Re: Halo: Reach Discussion

    Quote Originally Posted by Warsaw View Post
    Powerhouse is more fun when the DMRs are gone. And I mean more so than other maps. It's insanely fun with no DMR weapons.
    THIS TIMES ONE MILLION. DMR is just an off-balancing weapon on many maps. The NR is great because it has potential, but you can still avoid death. The Pistol requires skill at a decent range and without the DMR there's more room for reckless/chaotic/shenaniganic fun. That's my opinion, anyways.
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  9. #5479
    State your identity! Hotrod's Avatar
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    Re: Halo: Reach Discussion

    Quote Originally Posted by Warsaw View Post
    Powerhouse is more fun when the DMRs are gone. And I mean more so than other maps. It's insanely fun with no DMR weapons.
    Agreed. The DMR is better than the BR, but is still too powerful. I still don't get why they beefed it up after the Beta...
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  10. #5480

    Re: Halo: Reach Discussion

    Quote Originally Posted by Hotrod View Post
    Agreed. The DMR is better than the BR, but is still too powerful. I still don't get why they beefed it up after the Beta...
    Because the b.net kids complained that it wasn't the BR.
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