Page 7 of 13 FirstFirst ... 5 6 7 8 9 ... LastLast
Results 61 to 70 of 128

Thread: [GALLERY] Cagerrin - Forerunner Erections Galore

  1. #61
    walk the platypus Cagerrin's Avatar
    Join Date
    Jul 2008
    Posts
    1,180

    Re: [GALLERY] Cagerrin - Forerunner Erections Galore

    Quote Originally Posted by Con View Post
    Just more floors in general. Prisoner has 3-5 depending how you define it. Maybe have 7 floors?
    They'll both have to be underneath, but 7 floors is certainly doable.

    Quote Originally Posted by Lateksi View Post
    Cool idea. A larger and higher Prisoner would make a great map. By the way, have you progressed with the Damnation-like map
    Not since the renders in the OP. I tend to start stuff, work until I run out of ideas, work on something else, and go back when I get more ideas. Might pick it up again, I was thinking of combining it with Great Escape.



    How's this for a prong assembly?
    Reply With Quote

  2. #62
    chilango Con's Avatar
    Join Date
    Aug 2006
    Location
    Victoria, BC, Canada
    Posts
    8,397

    Re: [GALLERY] Cagerrin - Forerunner Erections Galore

    Nice, I like what you did with the sides of it where the the glass platform sort of slides into those slots. I'd make the top surface of the platform flat, thought. I hate little bumps on small walkways and stuff because you can get stuck or bumped into the air or whatever and it causes warping sometimes. We probs don't want any warping in a map like this.
    Reply With Quote

  3. #63
    walk the platypus Cagerrin's Avatar
    Join Date
    Jul 2008
    Posts
    1,180

    Re: [GALLERY] Cagerrin - Forerunner Erections Galore

    If I ever put this into a game engine, I can just have a simple collision plane for the platform, so I don't think it'd really mess up anyone walking over it.
    Reply With Quote

  4. #64
    walk the platypus Cagerrin's Avatar
    Join Date
    Jul 2008
    Posts
    1,180

    Re: [GALLERY] Cagerrin - Forerunner Erections Galore



    e:
    Last edited by Cagerrin; March 25th, 2011 at 07:00 PM. Reason: updated
    Reply With Quote

  5. #65
    walk the platypus Cagerrin's Avatar
    Join Date
    Jul 2008
    Posts
    1,180

    Re: [GALLERY] Cagerrin - Forerunner Erections Galore



    side-sprites
    are
    a bitch

    Thankfully, unlike front/back they can mostly just be flipped.
    Reply With Quote

  6. #66
    walk the platypus Cagerrin's Avatar
    Join Date
    Jul 2008
    Posts
    1,180

    Re: [GALLERY] Cagerrin - Forerunner Erections Galore



    Due to various stages of "computer overheats if it has to run anything 3D", I've taken up spriting.
    Reply With Quote

  7. #67
    Neanderthal Dwood's Avatar
    Join Date
    Sep 2008
    Location
    Wouldn't u like to know?
    Posts
    4,184

    Re: [GALLERY] Cagerrin - Forerunner Erections Galore

    Quote Originally Posted by Cagerrin View Post


    Due to various stages of "computer overheats if it has to run anything 3D", I've taken up spriting.
    Spriting is awesome. Try doing 3-frame idle animations- learn to effectively use layers, things like that. But above all, keep at it.
    Reply With Quote

  8. #68

    Re: [GALLERY] Cagerrin - Forerunner Erections Galore

    Quote Originally Posted by Cagerrin View Post


    side-sprites
    are
    a bitch

    Thankfully, unlike front/back they can mostly just be flipped.
    Your detail is good, but nobody stands like that. Take a look at these sprites for comparison



    try to make your standing poses look more natural, and if it's going into a video game make sure like they look like they're ready for a fight. Unless that's just supposed to be an idle suit of armor or something, in which case ignore this. Also as you can see here, using bright/contrasting colors is always a good idea with character sprites. If your sprites are too dull they might actually blend into the background thus making gameplay frustrating.
    Last edited by Pooky; May 10th, 2011 at 02:00 PM.
    Reply With Quote

  9. #69
    I piss blood Crackers's Avatar
    Join Date
    May 2010
    Location
    Texas
    Posts
    116

    Re: [GALLERY] Cagerrin - Forerunner Erections Galore

    Quote Originally Posted by Pooky View Post
    Your detail is good, but nobody stands like that. Take a look at these sprites for comparison

    try to make your standing poses look more natural, and if it's going into a video game make sure like they look like they're ready for a fight. Unless that's just supposed to be an idle suit of armor or something, in which case ignore this. Also as you can see here, using bright/contrasting colors is always a good idea with character sprites. If your sprites are too dull they might actually blend into the background thus making gameplay frustrating.
    I think he was just doing a standard T pose to get the details and anatomy right
    Reply With Quote

  10. #70
    walk the platypus Cagerrin's Avatar
    Join Date
    Jul 2008
    Posts
    1,180

    Re: [GALLERY] Cagerrin - Forerunner Erections Galore

    Yeah, it's just a reference sprite(and I'm horrible at humanoid stuff, no matter what medium). Haven't started trying to animate it yet, as I've got a ton of statics to do(plus moving a lot of 32x32 sprites to 48x48).

    Not sure I'm going to be using it anyway, at least not without making it less "direct copy" of the motoslave.
    Reply With Quote

Thread Information

Users Browsing this Thread

There are currently 2 users browsing this thread. (0 members and 2 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •