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  1. #2
    Junior Member
    Join Date
    Jul 2008
    Posts
    15

    Re: Scripting Help

    Sorry about my english, but here is my suggestion for the spawn points :
    Maybe could you displace your spawn points at bout 5m of the floor and place triggervolume on them.
    Then you could add a "checkpoint" system in your script, wich would manage where the player respawning in this triggervolume would be teleported.
    Or maybe more simple, just create a variable wich change whenever you switch bsp and use it to define where the players must be teleported from the volume at spawn, but you would have only one spawn place per bsp wich is i think a bit few.

    (The idea of placing these away from the flood is to prevent players to inadvertently walk in them and be teleported without respawning. You could also improve this by making the teleport script work only if a player died a little time ago.)

    Yet, i dont remember but isn't there any option in sapien on the spawn points to define with wich bsp these are used?
    Last edited by Kelno; May 18th, 2011 at 01:29 PM.
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