This is my idea on it exactly.
It's Halo freaking Anniversary Edition. What did you expect? A whole new engine for a remake? You know how many resources and money that would cost MS for just a remake? In their perspective, the Reach Engine offers enough elasticity to work with this. Not saying I agree with them, but that's how it is. If you want to see how much Anniversary Editions are cutback in comparison to the modern times, just look at the FF4 Compilation for PSP. It's been 20+ years and they still haven't made that game into Polygons yet.
I'm not going to say anything simply because this was just revealed and there's plenty of time between now and the release date for some good things to happen. All I will say negatively is that I think the Permutation for MC is bad in my opinion.
I do see a lot of graphically and environmentally awesome things in this trailer though. Every level looks fantastic and I adore a whole lot out of the environments. We all also get to see what the Flood look like in the Reach engine, which I'm psyched for.
Here's an Exclusive from Waypoint:
http://halo.xbox.com/en-us/intel/fea...a-831d12f94d63
Campaign IS the exact same gameplay-wise. I'm going on a guess and I'm assuming Halo CEA's multiplayer will have custom options to make it like Halo 1 PC's. Has anyone possibly surmised that yet?
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